The Plausibility of a String Quartet Performance in Virtual Reality
暂无分享,去创建一个
Mel Slater | Ilias Bergstrom | Panos Papiotis | Nuno Saldanha | Sergio Azevedo | M. Slater | Ilias Bergstrom | Panos Papiotis | S. Azevedo | Nuno Saldanha
[1] Michael Meehan,et al. Physiological measures of presence in stressful virtual environments , 2002, SIGGRAPH.
[2] Paul Zimmons,et al. The influence of rendering quality on presence and task performance in a virtual environment , 2003, IEEE Virtual Reality, 2003. Proceedings..
[3] Woodrow Barfield,et al. Presence in virtual environments as a function of type of input device and display update rate , 1998 .
[4] Samuel Karlin,et al. A First Course on Stochastic Processes , 1968 .
[5] J. Loomis,et al. Interpersonal Distance in Immersive Virtual Environments , 2003, Personality & social psychology bulletin.
[6] F L Wightman,et al. Resolution of front-back ambiguity in spatial hearing by listener and source movement. , 1999, The Journal of the Acoustical Society of America.
[7] Jeremy N. Bailenson,et al. How Immersive Is Enough? A Meta-Analysis of the Effect of Immersive Technology on User Presence , 2016 .
[8] Karsten Bormann,et al. Presence and the Utility of Audio Spatialization , 2005, Presence: Teleoperators & Virtual Environments.
[9] A. Noë,et al. A sensorimotor account of vision and visual consciousness. , 2001, The Behavioral and brain sciences.
[10] Robin Wolff,et al. Eye-tracking for avatar eye-gaze and interactional analysis in immersive collaborative virtual environments , 2008, CSCW.
[11] Mel Slater,et al. Body Centred Interaction in Immersive Virtual Environments , 1994 .
[12] S. Delacroix,et al. The Responses of Medical General Practitioners to Unreasonable Patient Demand for Antibiotics - A Study of Medical Ethics Using Immersive Virtual Reality , 2016, PloS one.
[13] Mel Slater,et al. The impact of avatar realism and eye gaze control on perceived quality of communication in a shared immersive virtual environment , 2003, CHI '03.
[14] Lawrence W. Stark,et al. The Effects of Pictorial Realism, Delay of Visual Feedback, and Observer Interactivity on the Subjective Sense of Presence , 1996, Presence: Teleoperators & Virtual Environments.
[15] Nicola Döring,et al. Integration of spatial sound in immersive virtual environments an experimental study on effects of spatial sound on presence , 2013, 2013 IEEE Virtual Reality (VR).
[16] M. Slater,et al. Bystander Responses to a Violent Incident in an Immersive Virtual Environment , 2013, PloS one.
[17] Woodrow Barfield,et al. Presence as a Function of Update Rate Within Virtual Environments , 1995 .
[18] Eric Kolstad,et al. The Effects of Virtual Reality, Augmented Reality, and Motion Parallax on Egocentric Depth Perception , 2008, 2008 IEEE Virtual Reality Conference.
[19] Michael J. Singer,et al. Measuring Presence in Virtual Environments: A Presence Questionnaire , 1998, Presence.
[20] Dinesh Manocha,et al. WAVE: Interactive Wave-based Sound Propagation for Virtual Environments , 2015, IEEE Transactions on Visualization and Computer Graphics.
[21] Mel Slater,et al. Depth of Presence in Virtual Environments , 1994, Presence: Teleoperators & Virtual Environments.
[22] Michael P. Snow,et al. Empirical Models Based on Free-Modulus Magnitude Estimation of Perceived Presence in Virtual Environments , 1998, Hum. Factors.
[23] Dinesh Manocha,et al. Psychoacoustic Characterization of Propagation Effects in Virtual Environments , 2016, ACM Trans. Appl. Percept..
[24] Marcelo M. Wanderley,et al. Enriched Multimodal Representations of Music Performances: Online Access and Visualization , 2017, IEEE MultiMedia.
[25] Stephen R. Ellis,et al. Presence of Mind:A Reaction to Thomas Sheridan's Further Musings on the Psychophysics of Presence , 1996, Presence: Teleoperators & Virtual Environments.
[26] David B. Kaber,et al. Telepresence , 1998, Hum. Factors.
[27] Maria V. Sanchez-Vives,et al. From presence to consciousness through virtual reality , 2005, Nature Reviews Neuroscience.
[28] Mel Slater,et al. Visual Realism Enhances Realistic Response in an Immersive Virtual Environment , 2009, IEEE Computer Graphics and Applications.
[29] Robert Höldrich,et al. A LIBRARY FOR REALTIME 3D BINAURAL SOUND REPRODUCTION IN PURE DATA (PD) , 2005 .
[30] Carrie Heeter,et al. Being There: The Subjective Experience of Presence , 1992, Presence: Teleoperators & Virtual Environments.
[31] Joaquim A. Jorge,et al. Combining EEG Data with Place and Plausibility Responses as an Approach to Measuring Presence in Outdoor Virtual Environments , 2014, PRESENCE: Teleoperators and Virtual Environments.
[32] Thomas B. Sheridan. Further Musings on the Psychophysics of Presence , 1996, Presence: Teleoperators & Virtual Environments.
[33] Mel Slater,et al. Simulating virtual environments within virtual environments as the basis for a psychophysics of presence , 2010, ACM Trans. Graph..
[34] Woodrow Barfield,et al. The effect of update rate on the sense of presence within virtual environments , 1995, Virtual Reality.
[35] Mel Slater,et al. Place illusion and plausibility can lead to realistic behaviour in immersive virtual environments , 2009, Philosophical Transactions of the Royal Society B: Biological Sciences.
[36] Thomas B. Sheridan,et al. Musings on Telepresence and Virtual Presence , 1992, Presence: Teleoperators & Virtual Environments.
[37] Carrie Heater,et al. Being There: The Subjective Experience of Presence , 1992, Presence: Teleoperators & Virtual Environments.
[38] Jean-Jacques Embrechts,et al. Adding 3D sound to 3D cinema: Identification and evaluation of different reproduction techniques , 2010, 2010 International Conference on Audio, Language and Image Processing.
[39] Jack M. Loomis,et al. Distal Attribution and Presence , 1992, Presence: Teleoperators & Virtual Environments.
[40] Mel Slater,et al. A Framework for Immersive Virtual Environments (FIVE): Speculations on the Role of Presence in Virtual Environments , 1997, Presence: Teleoperators & Virtual Environments.
[41] Woodrow Barfield,et al. Presence within Virtual Environments as a Function of Visual Display Parameters , 1996, Presence: Teleoperators & Virtual Environments.
[42] Woodrow Barfield,et al. The Sense of Presence within Auditory Virtual Environments , 1996, Presence: Teleoperators & Virtual Environments.
[43] Neff Walker,et al. Evaluating the importance of multi-sensory input on memory and the sense of presence in virtual environments , 1999, Proceedings IEEE Virtual Reality (Cat. No. 99CB36316).
[44] Marcelo M. Wanderley,et al. Online Access and Visualization of Enriched Multimodal Representations of Music Performance Recordings: the Quartet Dataset and the Repovizz System , 2022 .
[45] Andy Clark,et al. Commentary on J.K O’Regan and A Noe: A sensorimotor account of vision and visual consciousness , 2001 .
[46] J. Kingman. A FIRST COURSE IN STOCHASTIC PROCESSES , 1967 .
[47] Sylvia Weir,et al. Action perception , 1974 .
[48] M. Whitton,et al. Effect of latency on presence in stressful virtual environments , 2003, IEEE Virtual Reality, 2003. Proceedings..