3D Visualization in IT Systems Used for Post Stroke Recovery: Rehabilitation Based on Virtual Reality

In the last decade Virtual Reality proved to be an efficient alternative for the traditional rehabilitation method for stroke survivors, which is based mainly on kinesiotherapy. A high number of IT systems that are focusing on post stroke recovery are available at this moment. This paper contains a short description of two solutions available on the market followed by the technical details of a new idea. The solutions are analyzed, looking at their strong points, areas of improvement and common characteristics. The analysis is based not only on the design of the virtual environment and applicability in rehabilitation and is also based on the dependent libraries regarding their usability, scalability and extensibility. The principles behind the methods used for 3D visualization of the virtual reality environments, in neuromotor rehabilitation, can advance in design and implementation for creating effective solutions to help the post stroke survivors in their rehabilitation process.

[1]  Shih-Ching Yeh,et al.  Evaluation Approach for Post-stroke Rehabilitation Via Virtual Reality Aided Motor Training , 2007, HCI.

[2]  S. Adamovich,et al.  Virtual reality-augmented rehabilitation for patients following stroke. , 2002, Physical therapy.

[3]  P. Verschure,et al.  Neurorehabilitation using the virtual reality based Rehabilitation Gaming System: methodology, design, psychometrics, usability and validation , 2010, Journal of NeuroEngineering and Rehabilitation.

[4]  M. Kafri,et al.  Nintendo Wii Sports and Wii Fit Game Analysis, Validation, and Application to Stroke Rehabilitation , 2011, Topics in stroke rehabilitation.

[5]  Victor Asavei,et al.  From HTML to 3DMMO – A Roadmap Full of Challenges , 2013 .

[6]  H Poizner,et al.  Virtual reality-based post-stroke hand rehabilitation. , 2002, Studies in health technology and informatics.

[7]  Yunze Xu 3D virtual museum , 2016 .

[8]  William R. Sherman,et al.  Developing Virtual Reality Applications: Foundations of Effective Design , 2009 .

[9]  George Dragoi,et al.  UNDERSTANDING AND IMPROVING THE USAGE AND IMPACT OF E-LEARNING IN MEDICAL EDUCATION , 2014 .

[10]  Silvia Comani,et al.  A Post-Stroke Rehabilitation System Integrating Robotics, VR and High-Resolution EEG Imaging , 2013, IEEE Transactions on Neural Systems and Rehabilitation Engineering.

[11]  Francine Malouin,et al.  A Treadmill and Motion Coupled Virtual Reality System for Gait Training Post-Stroke , 2006, Cyberpsychology Behav. Soc. Netw..

[12]  J. Deutsch,et al.  Virtual Reality for Stroke Rehabilitation , 2011, The Cochrane database of systematic reviews.

[13]  Ernest Adams,et al.  Fundamentals of Game Design , 2006 .

[14]  Francisco J. Badesa,et al.  Implementation of 3D visualization aplications based on physical-haptics principles to perform rehabilitation tasks , 2014, 5th IEEE RAS/EMBS International Conference on Biomedical Robotics and Biomechatronics.

[15]  Sofie Notelaers,et al.  Visualizing the third dimension in virtual training environments for neurologically impaired persons: beneficial or disruptive? , 2012, Journal of NeuroEngineering and Rehabilitation.

[16]  Ernest Adams,et al.  Fundamentals of Game Design (Game Design and Development Series) , 2006 .

[17]  Adel Al-Jumaily,et al.  Neuromotor Rehabilitation System with Real-Time Biofeedback , 2013 .

[18]  Maria-Iuliana Dascalu,et al.  Mixed reality to support new learning paradigms , 2014, 2014 18th International Conference on System Theory, Control and Computing (ICSTCC).

[19]  Adrian Lobontiu,et al.  Natural orifice translumenal endoscopic surgery (NOTES) second-look peritoneoscopy for staging of limited peritoneal carcinomatosis. , 2013, Medical hypotheses.

[20]  Susie Thomas,et al.  Virtual reality for stroke rehabilitation. , 2015, The Cochrane database of systematic reviews.

[21]  Rachel Proffitt,et al.  Development of an Interactive Game-Based Rehabilitation Tool for Dynamic Balance Training , 2010, Topics in stroke rehabilitation.

[22]  Gerard G Fluet,et al.  Virtual Reality for Sensorimotor Rehabilitation Post-Stroke: The Promise and Current State of the Field , 2013, Current Physical Medicine and Rehabilitation Reports.