Platform for Distributed 3D Gaming
暂无分享,去创建一个
Alessandro De Gloria | Peter Eisert | Christos Bouras | Vassilis Poulopoulos | Francesco Bellotti | Audrius Jurgelionis | Jukka-Pekka Laulajainen | Pekka H. J. Perälä | Arto Laikari | Philipp Fechteler | Haggai David | Richard Carmichael
[1] Renato Pajarola,et al. REAL-TIME 3 D GRAPHICS STREAMING USING MPEG 4 , 2004 .
[2] A. M. Abdullah,et al. Wireless lan medium access control (mac) and physical layer (phy) specifications , 1997 .
[3] Martina Zitterbart,et al. Subjective quality assessment for multiplayer real-time games , 2002, NetGames '02.
[4] Jarmo Prokkola,et al. Measuring WCDMA and HSDPA Delay Characteristics with QoSMeT , 2007, 2007 IEEE International Conference on Communications.
[5] H. Schulzrinne,et al. A Transport Protocol for Real-time Applications , 2010 .
[6] Viswanathan Swaminathan,et al. RTP Payload Format for Transport of MPEG-4 Elementary Streams , 2003, RFC.
[7] Filip De Turck,et al. A hybrid thin-client protocol for multimedia streaming and interactive gaming applications , 2006, NOSSDAV '06.
[8] Daniel Cohen-Or,et al. Streaming Scenes to MPEG-4 Video-Enabled Devices , 2003, IEEE Computer Graphics and Applications.
[9] Henning Schulzrinne,et al. RTP: A Transport Protocol for Real-Time Applications , 1996, RFC.
[10] John Nagle,et al. Congestion control in IP/TCP internetworks , 1995, CCRV.
[11] Simon Stegmaier,et al. A Generic Solution for Hardware-Accelerated Remote Visualization , 2002, VisSym.
[12] Gabriele D'Angelo,et al. The Playing Session: Enhanced Playability for Mobile Gamers in Massive Metaverses , 2008, Int. J. Comput. Games Technol..
[13] Roni Even,et al. RTP Payload Format for H.264 Video , 2011, RFC.
[14] Miska M. Hannuksela,et al. RTP Payload Format for H.264 Video , 2005, RFC.
[15] I. Nave,et al. Games@large graphics streaming architecture , 2008, 2008 IEEE International Symposium on Consumer Electronics.
[16] NagleJohn. Congestion control in IP/TCP internetworks , 1984 .
[17] Edv Informatik. Apache HTTP Server , 2010 .
[18] Itu-T and Iso Iec Jtc. Advanced video coding for generic audiovisual services , 2010 .
[19] Virpi Roto,et al. Now let's do it in practice: user experience evaluation methods in product development , 2008, CHI Extended Abstracts.
[20] G. Pal,et al. Congestion control , 1995 .
[21] Peter Eisert,et al. Low delay streaming of computer graphics , 2008, 2008 15th IEEE International Conference on Image Processing.
[22] Heiko Schwarz,et al. Context-based adaptive binary arithmetic coding in the H.264/AVC video compression standard , 2003, IEEE Trans. Circuits Syst. Video Technol..