Action Summary for Computer Games : Extracting Action for Spectator Modes and Summaries

As action in computer games is becoming more and more complex, the possibilities for entertaining players and spectators is increasing. This paper introduces methods for the automatic extraction and evaluation of action scenes in computer games. Selection strategies are also presented that allow for the automatic generation of summaries after the game (to be shown as a sequence of images), or to provide timing information to a camera for live spectator mode viewing of the action.

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