Aggregate Play and Welfare in Strategic Interactions on Networks

In recent work by Bramoulle and Kranton, a model for the provision of public goods on a network was presented and relations between equilibria of such a game and properties of the network were established. This model was further extended to include games with imperfect substitutability in Bramoulle et al. The vast multiplicity of equilibria in such games along with the drastic changes in equilibria with small changes in network structure, makes it challenging for a system planner to estimate the maximum social welfare of such a game or to devise interventions that enhance this welfare. Our main results address this challenge by providing close approximations to the maximum social welfare and the maximum aggregate play in terms of only network characteristics such as the maximum degree and independence number. For the special case when the underlying network is a tree, we derive formulae which use only the number of nodes and their degrees. These results allow a system planner to assess aggregate outcomes and design interventions for the game, directly from the underlying graph structure, without enumerating all equilibria of the game, thereby significantly simplifying the planner's problem. A part of our results can be viewed as a logical extension of [7] where the maximum weighted aggregate effort of the model in [2] was characterized as the weighted independence number of the graph.