BeadLoom Game: adding competitive, user generated, and social features to increase motivation
暂无分享,去创建一个
Tiffany Barnes | Acey Kreisler Boyce | Katelyn Doran | Antoine Campbell | Shaun Pickford | Dustin Culler
[1] Tiffany Barnes,et al. Game2Learn: improving the motivation of CS1 students , 2008, GDCSE.
[2] James E. Driskell,et al. Games, Motivation, and Learning: A Research and Practice Model , 2002 .
[3] Samantha L. Finkelstein,et al. Reaching out with game design , 2010, FDG.
[4] Marc Prensky,et al. Digital game-based learning , 2000, CIE.
[5] Michael Eagle,et al. Experimental evaluation of an educational game for improved learning in introductory computing , 2009, SIGCSE '09.
[6] Tiffany Barnes,et al. Experimental evaluation of BeadLoom game: how adding game elements to an educational tool improves motivation and learning , 2011, ITiCSE '11.
[7] Audrey Bennett,et al. Culturally Situated Design Tools: Ethnocomputing from Field Site to Classroom , 2006 .
[8] Nell B. Dale,et al. Most difficult topics in CS1: results of an online survey of educators , 2006, SGCS.
[9] Tiffany Barnes,et al. BeadLoom Game: using game elements to increase motivation and learning , 2010, FDG.