Towards Rapid Reconstruction for Animated Ray Tracing
暂无分享,去创建一个
[1] Per H. Christensen,et al. A practical guide to global illumination using photon mapping , 2000, SIGGRAPH 2000.
[2] John Salmon,et al. Automatic Creation of Object Hierarchies for Ray Tracing , 1987, IEEE Computer Graphics and Applications.
[3] Thomas W. Sederberg,et al. Faster Ray Tracing Using Adaptive Grids , 1997, IEEE Computer Graphics and Applications.
[4] Michael McNeill,et al. Performance of Space Subdivision Techniques in Ray Tracing , 1992, Comput. Graph. Forum.
[5] George Drettakis,et al. Filtering, Clustering and Hierarchy Construction: a New Solution for Ray‐Tracing Complex Scenes , 1995, Comput. Graph. Forum.
[6] Dinesh Manocha,et al. OBBTree: a hierarchical structure for rapid interference detection , 1996, SIGGRAPH.
[7] Tomas Akenine-Möller,et al. A Benchmark for Animated Ray Tracing , 2001, IEEE Computer Graphics and Applications.
[8] Michael J. Muuss. Towards real-time ray-tracing of combinatorial solid geometric models , 1995 .
[9] Erik Reinhard,et al. Dynamic Acceleration Structures for Interactive Ray Tracing , 2000, Rendering Techniques.
[10] Henry Fuchs,et al. Frameless rendering: double buffering considered harmful , 1994, SIGGRAPH.
[11] Brian Wyvill,et al. ADAPTIVE VOXEL SUBDIVISION FOR RAY TRACING , 1988 .
[12] Claude Puech,et al. Bucket-like space partitioning data structures with applications to ray-tracing , 1997, SCG '97.
[13] David H. Eberly,et al. 3D game engine design - a practical approach to real-time computer graphics , 2000 .
[14] Peter-Pike J. Sloan,et al. Interactive ray tracing , 1999, SI3D.
[15] Larry F. Hodges,et al. Generating exact ray-traced animation frames by reprojection , 1995, IEEE Computer Graphics and Applications.
[16] Andrew S. Glassner,et al. Spacetime ray tracing for animation , 1988, IEEE Computer Graphics and Applications.