ATLAS: a scalable network framework for distributed virtual environments
暂无分享,去创建一个
[1] Christophe Diot,et al. Deployment issues for the IP multicast service and architecture , 2000, IEEE Netw..
[2] Steve Benford,et al. Introducing Third Party Objects into the Spatial Model of Interaction , 1997, ECSCW.
[3] Steve Benford,et al. Boundaries, awareness and interaction in collaborative virtual environments , 1997, Proceedings of IEEE 6th Workshop on Enabling Technologies: Infrastructure for Collaborative Enterprises.
[4] Michael Deering,et al. Geometry compression , 1995, SIGGRAPH.
[5] Mingyu Lim,et al. Scalable Network Support for 3D Virtual Shopping Mall , 2002 .
[6] Kori Inkpen Quinn,et al. Virtual playground: architectures for a shared virtual world , 1998, VRST '98.
[7] Mingyu Lim,et al. Improving Scalability Using Sub-Regions in Distributed Virtual Environments , 1999 .
[8] Chris Greenhalgh,et al. Inside MASSIVE-3: flexible support for data consistency and world structuring , 2000, CVE '00.
[9] Dongman Lee,et al. Scalable prediction based concurrency control for distributed virtual environments , 2000, Proceedings IEEE Virtual Reality 2000 (Cat. No.00CB37048).
[10] David J. Roberts,et al. Maximising concurrency and scalability in a consistent, causal, distributed virtual reality system, whilst minimising the effect of network delays , 1997, Proceedings of IEEE 6th Workshop on Enabling Technologies: Infrastructure for Collaborative Enterprises.
[11] KwangYun Wohn,et al. Concurrency control in CIAO , 1999, Proceedings IEEE Virtual Reality (Cat. No. 99CB36316).
[12] Samuli Pekkola,et al. Collaborative virtual environments in the year of the dragon , 2000, CVE '00.
[13] Loring Holden,et al. Providing a low latency user experience in a high latency application , 1997, SI3D.
[14] Dongman Lee,et al. Scalable predictive concurrency control for large distributed virtual environments with densely populated objects , 2000, VRST '00.
[15] Michael Zyda,et al. A Taxonomy for Networked Virtual Environments , 1997, IEEE Multim..
[16] Michael Zyda,et al. NPSNET-V: A New Beginning for Dynamically Extensible Virtual Environments , 2000, IEEE Computer Graphics and Applications.
[17] Mingyu Lim,et al. Scalable interest management using interest group based filtering for large networked virtual environments , 2000, VRST '00.
[18] Marc Levoy. Polygon-assisted JPEG and MPEG compression of synthetic images , 1995, SIGGRAPH.
[19] Michael Zyda,et al. Bamboo-a portable system for dynamically extensible, real-time, networked, virtual environments , 1998, Proceedings. IEEE 1998 Virtual Reality Annual International Symposium (Cat. No.98CB36180).
[20] Michael Zyda,et al. Networked virtual environments - desgin and implementation , 1999 .
[21] Michael Zyda,et al. Exploiting reality with multicast groups , 1995, IEEE Computer Graphics and Applications.
[22] Dongman Lee,et al. Prediction-based concurrency control for a large scale networked virtual environment supporting various navigation speeds , 2001, VRST '01.
[23] Dongman Lee,et al. A scalable dynamic load distribution scheme for multi-server distributed virtual environment systems with highly-skewed user distribution , 2003, VRST '03.
[24] Chris Greenhalgh,et al. The DiveBone—an application-level network architecture for Internet-based CVEs , 1999, VRST '99.
[25] Christophe Diot,et al. Consideration of receiver interest for IP multicast delivery , 2000, Proceedings IEEE INFOCOM 2000. Conference on Computer Communications. Nineteenth Annual Joint Conference of the IEEE Computer and Communications Societies (Cat. No.00CH37064).
[26] Mingyu Lim,et al. Scalable data management using user-based caching and prefetching in distributed virtual environments , 2001, VRST '01.
[27] Thomas A. Funkhouser,et al. RING: a client-server system for multi-user virtual environments , 1995, I3D '95.
[28] Richard C. Waters,et al. Locales: supporting large multiuser virtual environments , 1996, IEEE Computer Graphics and Applications.
[29] Michael Zyda,et al. Three-tiered interest management for large-scale virtual environments , 1998, VRST '98.
[30] Olof Hagsand,et al. Interactive Multiuser VEs in the DIVE System , 1996, IEEE Multim..
[31] Michael V. Capps,et al. The QUICK framework for task-specific asset prioritization in distributed virtual environments , 2000, Proceedings IEEE Virtual Reality 2000 (Cat. No.00CB37048).
[32] Rynson W. H. Lau,et al. Multi-resolution model transmission in distributed virtual environments , 1998, VRST '98.