Minimizing Simple and Cumulative Regret in Monte-Carlo Tree Search
暂无分享,去创建一个
Mark H. M. Winands | Tristan Cazenave | Marc Lanctot | Tom Pepels | Marc Lanctot | T. Cazenave | M. Winands | Tom Pepels
[1] Peter I. Cowling,et al. Monte Carlo Tree Search with macro-actions and heuristic route planning for the Physical Travelling Salesman Problem , 2012, 2012 IEEE Conference on Computational Intelligence and Games (CIG).
[2] Tristan Cazenave,et al. Ieee Transactions on Computational Intelligence and Ai in Games 1 Sequential Halving Applied to Trees , 2022 .
[3] Csaba Szepesvári,et al. Bandit Based Monte-Carlo Planning , 2006, ECML.
[4] Peter Auer,et al. Finite-time Analysis of the Multiarmed Bandit Problem , 2002, Machine Learning.
[5] Bart Selman,et al. Understanding Sampling-based Adversarial Search Methods , 2010, UAI 2010.
[6] Shang-Rong Tsai,et al. Current Frontiers in Computer Go , 2010, IEEE Transactions on Computational Intelligence and AI in Games.
[7] Mark H. M. Winands,et al. Monte-Carlo Tree Search Solver , 2008, Computers and Games.
[8] David Tolpin,et al. MCTS Based on Simple Regret , 2012, AAAI.
[9] Oren Somekh,et al. Almost Optimal Exploration in Multi-Armed Bandits , 2013, ICML.
[10] Rémi Coulom,et al. Efficient Selectivity and Backup Operators in Monte-Carlo Tree Search , 2006, Computers and Games.
[11] Alan Fern,et al. UCT for Tactical Assault Planning in Real-Time Strategy Games , 2009, IJCAI.
[12] Rémi Munos,et al. Pure exploration in finitely-armed and continuous-armed bandits , 2011, Theor. Comput. Sci..
[13] Olivier Teytaud,et al. On the huge benefit of decisive moves in Monte-Carlo Tree Search algorithms , 2010, Proceedings of the 2010 IEEE Conference on Computational Intelligence and Games.
[14] Ryan B. Hayward,et al. Monte Carlo Tree Search in Hex , 2010, IEEE Transactions on Computational Intelligence and AI in Games.
[15] Mark H. M. Winands,et al. Real-Time Monte Carlo Tree Search in Ms Pac-Man , 2014, IEEE Transactions on Computational Intelligence and AI in Games.
[16] Tom Pepels,et al. NOVEL SELECTION METHODS FOR MONTE-CARLO TREE SEARCH , 2014 .
[17] Mark H. M. Winands,et al. Monte Carlo Tree Search in Lines of Action , 2010, IEEE Transactions on Computational Intelligence and AI in Games.
[18] R. Munos,et al. Best Arm Identification in Multi-Armed Bandits , 2010, COLT.
[19] Carmel Domshlak,et al. Simple Regret Optimization in Online Planning for Markov Decision Processes , 2012, J. Artif. Intell. Res..
[20] Bart Selman,et al. Understanding Sampling Style Adversarial Search Methods , 2010, UAI.
[21] Simon M. Lucas,et al. A Survey of Monte Carlo Tree Search Methods , 2012, IEEE Transactions on Computational Intelligence and AI in Games.