Linear efficient antialiased displacement and reflectance mapping
暂无分享,去创建一个
Pierre Poulin | Victor Ostromoukhov | Fabrice Neyret | Jean Claude Iehl | Eric Heitz | Jonathan Dupuy | Pierre Poulin | E. Heitz | V. Ostromoukhov | Fabrice Neyret | J. Iehl | J. Dupuy | Fabrice Neyret | Jonathan Dupuy | Pierre Poulin | Fabrice Neyret
[1] Nelson L. Max,et al. Bidirectional reflection functions from surface bump maps , 1987, SIGGRAPH.
[2] Pierre Poulin,et al. Filtering color mapped textures and surfaces , 2013, I3D '13.
[3] DupuyJonathan,et al. Linear efficient antialiased displacement and reflectance mapping , 2013 .
[4] Jan Kautz,et al. Fourier analysis of stochastic sampling strategies for assessing bias and variance in integration , 2013, ACM Trans. Graph..
[5] Jaroslav Krivánek,et al. Real‐time Shading with Filtered Importance Sampling , 2008, Comput. Graph. Forum.
[6] Nelson L. Max,et al. Smooth transitions between bump rendering algorithms , 1993, SIGGRAPH.
[7] Fabrice Neyret,et al. A Survey of Nonlinear Prefiltering Methods for Efficient and Accurate Surface Shading , 2012, IEEE Transactions on Visualization and Computer Graphics.
[8] Pierre Poulin,et al. Rational BRDF , 2012, IEEE Transactions on Visualization and Computer Graphics.
[9] Holly E. Rushmeier,et al. Eurographics Symposium on Rendering 2009 Characteristic Point Maps , 2022 .
[10] Brian E. Smits,et al. Practical physically-based shading in film and game production , 2012, SIGGRAPH '12.
[11] Fabrice Neyret,et al. Real‐time Realistic Ocean Lighting using Seamless Transitions from Geometry to BRDF , 2010, Comput. Graph. Forum.
[12] Marc Olano,et al. LEAN mapping , 2010, I3D '10.
[13] Michael Toksvig. Mipmapping Normal Maps , 2005, J. Graph. Tools.
[14] P. Beckmann,et al. The scattering of electromagnetic waves from rough surfaces , 1963 .
[15] Shree K. Nayar,et al. Generalization of Lambert's reflectance model , 1994, SIGGRAPH.
[16] Guy Potvin,et al. Detailed analytical approach to the Gaussian surface bidirectional reflectance distribution function specular component applied to the sea surface. , 2005, Journal of the Optical Society of America. A, Optics, image science, and vision.
[17] Wan-Chun Ma,et al. Level-of-detail representation of bidirectional texture functions for real-time rendering , 2005, I3D '05.
[18] Oliver Deussen,et al. Blue noise sampling with controlled aliasing , 2013, TOGS.
[19] Pat Hanrahan,et al. An efficient representation for irradiance environment maps , 2001, SIGGRAPH.
[20] Fabrice Neyret,et al. Representing appearance and pre-filtering subpixel data in sparse voxel octrees , 2012, EGGH-HPG'12.
[21] Stephen Lin,et al. Multiresolution reflectance filtering , 2005, EGSR '05.
[22] Mark J. Kilgard. A practical and robust bump-mapping technique for today’s GPU’s , 2010 .
[23] Christophe Bourlier,et al. Effect of correlation between shadowing and shadowed points on the Wagner and Smith monostatic one-dimensional shadowing functions , 2000 .
[24] Steve Marschner,et al. Microfacet Models for Refraction through Rough Surfaces , 2007, Rendering Techniques.
[25] Robert L. Cook,et al. A Reflectance Model for Computer Graphics , 1987, TOGS.
[26] Peter Jäckel. A note on multivariate Gauss-Hermite quadrature , 2005 .
[27] R. Ramamoorthi,et al. Frequency domain normal map filtering , 2007, SIGGRAPH 2007.
[28] Stephen Lin,et al. Filtering and Rendering of Resolution-Dependent Reflectance Models , 2008, IEEE Transactions on Visualization and Computer Graphics.
[29] Marc Olano,et al. Normal Distribution Mapping , 1997 .
[30] B. Smith,et al. Geometrical shadowing of a random rough surface , 1967 .
[31] Jaroslav Krivánek,et al. Real-time shading with filtered importance sampling , 2007, SIGGRAPH '07.