Teaching Creative Interface Design: Possibilities and Pitfalls
暂无分享,去创建一个
[1] Marta Kristín Lárusdóttir. Using Rapid Contextual Design at Reykjavik University , 2006 .
[2] B. L. William Wong,et al. Inventivity in HCI education. , 2006 .
[3] Corina Sas,et al. Why bad ideas are a good idea , 2006 .
[4] Janet Wesson,et al. An Experiment to Measure the Usefulness of Patterns in the Interaction Design Process , 2005, INTERACT.
[5] Austin Henderson,et al. Interaction design: beyond human-computer interaction , 2002, UBIQ.
[6] Yvonne Rogers,et al. Interaction Design: Beyond Human-Computer Interaction , 2002 .
[7] John Karat,et al. Can we measure quality in design and do we need to? , 2006, DIS '06.
[8] Kasper Hornbæk,et al. Metaphors of Human Thinking in HCI: Habit, Stream of Thought, Awareness, Utterance, and Knowing , 2002 .
[9] Hallvard Trætteberg,et al. Interaction Patterns in User Interfaces. , 2000 .
[10] Jakob Nielsen,et al. Ten Usability Heuristics , 2006 .
[11] Chris Marshall,et al. Design guidelines , 1987 .
[12] Ben Shneiderman,et al. Designing the User Interface: Strategies for Effective Human-Computer Interaction , 1998 .
[13] Jun Gong,et al. GUIDELINES FOR HANDHELD MOBILE DEVICE INTERFACE DESIGN , 2004 .