Interactive storytelling environments: coping with cardiac illness at Boston's Children's Hospital

This paper describes exploration of uses of a computational storytelling environment on the Car- diology Unit of the ChildrenHospital in Boston, during the summer of 1997. Young cardiac patients ranging from age 7 to 16 used the SAGE environment to tell personal stories and cre- ate interactive characters, as a way of coping with cardiac illness, hospitalizations, and invasive medical procedures. This pilot study is part of a larger collaborative effort between Children ´ Hospital and MERL - A Mitsubishi Electric Research Laboratory, to develop a web-based appli- cation, the Experience Journal, to assist patients and their families in dealing with serious medical illness. The focus of the paper is on young patientsof SAGE, on SAGEaffordances in the context of the hospital, and on design recommendations for the development of future computa- tional play kits for expressing and exchanging feelings and ideas. Preliminary analysis of young patientsindicates that children used different modes of interaction-direct, mediated, and differed-, depending upon what personae the narrator chooses to take on. These modes seem to vary with the mindset and health condition of the child.

[1]  K. Jackson From Barbie to Mortal Kombat: Gender and Computer Games , 2000 .

[2]  Joe Marks,et al.  Experience Journals: Using Computers to Share Personal Stories About Illness and Medical Intervention , 1998, MedInfo.

[3]  Justine Cassell,et al.  Storytelling systems: constructing the innerface of the interface , 1997, Proceedings Second International Conference on Cognitive Technology Humanizing the Information Age.

[4]  Marina Umaschi Soft toys with computer hearts: building personal storytelling environments , 1997, CHI Extended Abstracts.

[5]  Barbara Nasto,et al.  The power of myth , 1996, Nature Medicine.

[6]  Mitchel Resnick,et al.  Pianos not stereos: creating computational construction kits , 1996, INTR.

[7]  R. Schank,et al.  Knowledge and Memory: The Real Story , 1995 .

[8]  Glorianna Davenport,et al.  Seeking Dynamic, Adaptive Story Environments , 1994, IEEE Multim..

[9]  Jodie Wigren,et al.  Narrative completion in the treatment of trauma. , 1994 .

[10]  E. Ely The Experience of Pain for School-Age Children: Blood, Band-Aids, and Feelings , 1992 .

[11]  Brenda Laurel,et al.  Computers as theatre , 1991 .

[12]  Janet H. Murray,et al.  Anatomy of a new medium: Literary and pedagogic uses of advanced linguistic computer structures , 1991, Comput. Humanit..

[13]  C. Guarneri Cornell University Press , 1991 .

[14]  M. Freeman,et al.  Therapeutic use of storytelling for older children who are critically ill. , 1991, Children's health care : journal of the Association for the Care of Children's Health.

[15]  L. Laidley,et al.  The use of stuffed, body-outline dolls with hospitalized children and adolescents. , 1991, Children's health care : journal of the Association for the Care of Children's Health.

[16]  W. Beardslee,et al.  Psychological Functioning in Children with Cyanotic Heart Defects , 1990, Journal of developmental and behavioral pediatrics : JDBP.

[17]  S. Joy Mountford,et al.  The Art of Human-Computer Interface Design , 1990 .

[18]  Seymour Papert,et al.  Mindstorms: Children, Computers, and Powerful Ideas , 1981 .

[19]  Peter Dahlgren Interfaces of the Word: Studies in the Evolution of Consciousness and Culture , 1978 .

[20]  Walter J. Ong,et al.  Interfaces of the Word: Studies in the Evolution of Consciousness and , 1979 .

[21]  Jack Zipes,et al.  The Uses of Enchantment: The Meaning and Importance of Fairy Tales , 1977, Telos.

[22]  D. Winnicott Playing and Reality , 1971 .

[23]  J. Piaget Play, dreams and imitation in childhood , 1951 .