Interactive Learning Through Visualization

ing, 130 Abstract Interface, 146-147, 155-156 Abstract windows, 155 Academia, see Schools, Universities Access, telecommunications, 187 ACM SIGGRAPH Education Committee, 76 ActionMedia, 26 Adaptability, courseware, 203, 207 Advanced Learning Technology (ALT), 62 Aesthetics, 130 African art, 106 Agents, 18-19 Algorithms efficiencyof,152-153 graphics, 68-69, 217-225 MediaView and, 30-31 real-time animation, 20 simulation of, 217-225 study of, 68-69 Alias Research, 211, 215 Alias software, 111 Allman, John, 132 Ameritech, 175 Analogical thinking, 80, 130, 244 Analog video, 27 Anatomical illustrations, 189 Anchors, hypermedia, 14 Animation, 190 algorithms for, 20 HyperGraph and, 75-76 light and, 75-76 realtime, 12, 19-24 REL and, 192-197 3D, 20-21, 110-113 user-controlled, 19-24 Annotation links, 71, 73 ANSI,261-262 Apple, 15,26 Application environments, 55-56 Application interface design, 123-124 Application links, 71, 75 Apprenticeship, 93 Architecture, 215, 227-228 Arithmetic, 92 Art,106 CAID and, 211 collaboration in, 176-177 computer graphics and, 112 individualism in, 190 interactive, 185-186 mathematics and, 194 science and, 257 teleconferencing and, 174-177, 179-187 Art Center College of Design, 215 Art History, 106 Artificial Intelligence, 18-19,70,248-249 Artists scientists and, 189 visual thinking by, 129-131 Assessment, 55 Association, 37-38 Associative methods, 44 Associative trails, 14 ATM,51 Attention, 40 AT&T, 175, 184 Audio, see Sound Authoring animation, 20 automating, 19 hypermedia, 12,67-68 languages for, 208 multimedia, 12 systems for, 13,67-68 Automatic authoring, 19 Automatic programming, 209 A\UX, 15 Backus Normal Form (BNF), 15-16 BALSA, 20 The Banishment of Paperwork, 10 Baumgart's winged-edge, 231 Beckerman, Christoph, 107

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