A Two-Level Problem Solving Practicing Approach using a Location Based App

Mastering problem solving reasoning is an important skill for computing students. In order to acquire this ability, students might use a collaborative approach and work in groups, getting explanations about problems solved in the past, discussing advantages and disadvantages of specific choices, taking into account different points of view. This paper presents a two-level approach for practicing problem solving skills. In this approach, different computing students enrolled in two courses practice their collaborative problem solving skills in distinct ways. Those students enrolled on the most advanced course develop apps for the freshmen enrolled in the introductory course. These freshmen students learn to solve basic logic problems as part of their course. An exploratory case study was conducted in order to observe and evaluate how students interact in groups developing or using the app.

[1]  Sridhar V. Iyer,et al.  Improvement of Problem Solving Skills in Engineering Drawing Using Blender Based Mental Rotation Training , 2014, 2014 IEEE 14th International Conference on Advanced Learning Technologies.

[2]  C. Lin,et al.  Using free augmented reality app in teaching programs for children with disabilities , 2015 .

[3]  Hugo Fuks,et al.  Identifying the Need to Intervene: Analysis and Representation of Interaction Patterns in Group Programming Learning , 2011, CRIWG.

[4]  George Polya,et al.  Mathematical discovery : on understanding, learning, and teaching problem solving , 1962 .

[5]  Miky Ronen,et al.  Mobile Treasure Hunt Games for Outdoor Learning , 2012 .

[6]  Daniel Thalmann,et al.  New trends in animation and visualization , 1991 .

[7]  Thais Helena Chaves de Castro,et al.  An Approach to Support Algorithms Learning Using Virtual Worlds , 2012, 2012 Brazilian Symposium on Collaborative Systems.

[8]  M Edgar Serna,et al.  Knowledge in Engineering: A View from the Logical Reasoning , 2015 .

[9]  Christine Nadel,et al.  Case Study Research Design And Methods , 2016 .

[10]  Chi-Chang Chen,et al.  An online game approach for improving students' learning performance in web-based problem-solving activities , 2012, Comput. Educ..

[11]  A. Bhatia,et al.  Introduction. Information technology. , 2012, Seminars in cutaneous medicine and surgery.

[12]  Gwo-Jen Hwang,et al.  A collaborative game-based learning approach to improving students' learning performance in science courses , 2013, Comput. Educ..

[13]  Nektarios Georgalas,et al.  Treasure hunt pervasive games in cultural organisations , 2015, 2015 International Conference on Interactive Mobile Communication Technologies and Learning (IMCL).

[14]  Wilfried Admiraal,et al.  The concept of flow in collaborative game-based learning , 2011, Comput. Hum. Behav..

[15]  Jetmir Xhembulla,et al.  Integrating a Location-Based Mobile Game in the Museum Visit , 2015, ACM Journal on Computing and Cultural Heritage.