Comparison of Reconstruction and Texturing of 3D Urban Terrain by L1 Splines, Conventional Splines and Alpha Shapes

We compare computational results for three procedures for reconstruction and texturing of 3D urban terrain. One procedure is based on recently developed “L1 splines”, another on conventional splines and a third on “α-shapes”. Computational results generated from optical images of a model house and of the Gottesaue Palace in Karlsruhe, Germany are presented. These comparisons indicate that the L1-spline-based procedure produces textured reconstructions that are superior to those produced by the conventional-spline-based procedure and the α-shapes-based procedure.

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