Head Tracking in First-Person Games: Interaction Using a Web-Camera
暂无分享,去创建一个
[1] Darren Gergle,et al. Emotion rating from short blog texts , 2008, CHI.
[2] Chris Crawford,et al. The Art of Computer Game Design , 1984 .
[3] Ivan E. Sutherland,et al. A head-mounted three dimensional display , 1968, AFIPS Fall Joint Computing Conference.
[4] Jun Rekimoto. A vision-based head tracker for fish tank virtual reality-VR without head gear , 1995, Proceedings Virtual Reality Annual International Symposium '95.
[5] Kellogg S. Booth,et al. Evaluating 3D task performance for fish tank virtual worlds , 1993, TOIS.
[6] Bill Kapralos,et al. Proceedings of the 2008 Conference on Future Play: Research, Play, Share, Future Play 2008, Toronto, Ontario, Canada, November 3-5, 2008 , 2008, Future Play.
[7] Paul A. Viola,et al. Robust Real-Time Face Detection , 2001, Proceedings Eighth IEEE International Conference on Computer Vision. ICCV 2001.
[8] Weiwei Zhang,et al. Face-tracking as an augmented input in video games: enhancing presence, role-playing and control , 2006, CHI.
[9] Janet Mancini Billson,et al. Focus Groups: A Practical Guide for Applied Research , 1989 .
[10] Johnny Chung Lee,et al. Hacking the Nintendo Wii Remote , 2008, IEEE Pervasive Computing.
[11] T. C. Nicholas Graham,et al. Experience in the design and development of a game based on head-tracking input , 2008, Future Play.
[12] Chris Harrison,et al. Lean and zoom: proximity-aware user interface and content magnification , 2008, CHI.