Machine Learning in the Four-Legged League

Abstract The aim of this work is to contribute some insights and a partial overview of how machine learning methods are used in robotics. We first discuss typical general issues in the relationship between robotics and machine learning. Then we focus on projects associated with the RoboCup competition and symposium, and review the extent to which machine learning approaches have been used in the 4-legged league at RoboCup during the years 1998-2003. Further, we summarise the machine learning methods that were used by our own RoboCup team—the NUbots—in 2002/2003.

[1]  J. Ross Quinlan,et al.  C4.5: Programs for Machine Learning , 1992 .

[2]  Peter Stone,et al.  Machine Learning for Fast Quadrupedal Locomotion , 2004, AAAI.

[3]  Claude Sammut Robot Soccer: Science or Just Fun and Games? , 2003, Australian Conference on Artificial Intelligence.

[4]  Manuela M. Veloso,et al.  Multiagent Systems: A Survey from a Machine Learning Perspective , 2000, Auton. Robots.

[5]  Peter Stone,et al.  RoboCup 2000: Robot Soccer World Cup IV , 2001, RoboCup.

[6]  Hiroaki Kitano,et al.  RoboCup-99: Robot Soccer World Cup III , 2003, Lecture Notes in Computer Science.

[7]  金田 重郎,et al.  C4.5: Programs for Machine Learning (書評) , 1995 .

[8]  Bernhard Nebel,et al.  Towards a Life-Long Learning Soccer Agent , 2002, RoboCup.

[9]  Bernhard Nebel,et al.  CS Freiburg: coordinating robots for successful soccer playing , 2002, IEEE Trans. Robotics Autom..

[10]  Brett Browning,et al.  RoboCup 2003: Robot Soccer World Cup VII , 2003, Lecture Notes in Computer Science.

[11]  Jens Ziegler,et al.  Adaptive Methods to Improve Self-localization in Robot Soccer , 2002, RoboCup.

[12]  Mike Lawther,et al.  UNSW United , 1999, RoboCup.

[13]  Dongbing Gu,et al.  Essex Rovers 2001 Team Description , 2001, RoboCup.

[14]  Claude Sammut,et al.  The UNSW RoboCup 2000 Sony Legged League Team , 2000, RoboCup.

[15]  北野 宏明,et al.  RoboCup-97 : robot soccer World Cup I , 1998 .

[16]  Hiroaki Kitano,et al.  RoboCup-98: Robot Soccer World Cup II , 2001, Lecture Notes in Computer Science.

[17]  Javier Ruiz-del-Solar,et al.  Evolving Visual Object Recognition for Legged Robots , 2003, RoboCup.

[18]  Minoru Asada,et al.  Observation strategy for decision making based on information criterion , 2000, Proceedings. 2000 IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS 2000) (Cat. No.00CH37113).

[19]  Sridhar Mahadevan,et al.  Machine Learning for Robots A Comparison of Di erent Paradigms , 2002 .

[20]  William T. B. Uther,et al.  Automatic Gait Optimisation for Quadruped Robots , 2003 .

[21]  Yuichi Kobayashi Team ARAIBO , 2000, RoboCup.

[22]  Stephan K. Chalup,et al.  Application of SVMs for Colour Classification and Collision Detection with AIBO Robots , 2003, NIPS.

[23]  Thomas G. Dietterich What is machine learning? , 2020, Archives of Disease in Childhood.

[24]  Claude Sammut,et al.  Omnidirectional Locomotion for Quadruped Robots , 2001, RoboCup.

[25]  Stephan K. Chalup,et al.  Techniques for Improving Vision and Locomotion on the Sony AIBO Robot , 2003 .

[26]  Hiroaki Kitano,et al.  Playing soccer with legged robots , 1998, Proceedings. 1998 IEEE/RSJ International Conference on Intelligent Robots and Systems. Innovations in Theory, Practice and Applications (Cat. No.98CH36190).

[27]  Peter Stone,et al.  Policy gradient reinforcement learning for fast quadrupedal locomotion , 2004, IEEE International Conference on Robotics and Automation, 2004. Proceedings. ICRA '04. 2004.

[28]  Okyay Kaynak,et al.  Cerberus 2001 Team Description , 2001, RoboCup.

[29]  Martin A. Riedmiller,et al.  Using Machine Learning Techniques in Complex Multi-Agent Domains , 2003 .

[30]  Andreas Birk,et al.  RoboCup 2001: Robot Soccer World Cup V , 2002, Lecture Notes in Computer Science.

[31]  Claude Sammut,et al.  The UNSW RoboCup 2001 Sony Legged Robot League Team , 2001, RoboCup.

[32]  Peter Stone Multiagent Competitions and Research: Lessons from RoboCup and TAC , 2002, RoboCup.

[33]  S. Bayhan,et al.  CERBERUS 2003 TEAM REPORT , 2003 .

[34]  Minoru Asada,et al.  BabyTigers 2001: Osaka Legged Robot Team , 2001, RoboCup.

[35]  Raúl Rojas,et al.  RoboCup 2002: Robot Soccer World Cup VI , 2002, Lecture Notes in Computer Science.

[36]  Andreas Birk,et al.  Interdisciplinary approaches to robot learning , 2000 .

[37]  Bernhard Schölkopf,et al.  Estimating the Support of a High-Dimensional Distribution , 2001, Neural Computation.

[38]  Guillaume Marceau The McGill's RedDogs Legged League System , 2000, RoboCup.

[39]  José del R. Millán Incremental Acquisition of Local Networks for the Control of Autonomous Robots , 1997, ICANN.

[40]  Masahiro Fujita,et al.  An open architecture for robot entertainment , 1997, AGENTS '97.

[41]  Dongbing Gu,et al.  Evolving Fuzzy Logic Controllers for Sony Legged Robots , 2001, RoboCup.

[42]  Hiroaki Kitano,et al.  RoboCup: A Challenge Problem for AI and Robotics , 1997, RoboCup.

[43]  Dieter Fox,et al.  Team Description: UW Huskies-01 , 2001, RoboCup.