Declarative computational perceptions networks for automatically generating excerpts in computer games by using Bousi Prolog

Recently, we have presented a new technology for improving player experience in Computer Games by using players behaviour analysis and linguistic descriptions. Here, we explain the details about its implementation which have not been presented in any work before. Our implementation is based on a declarative version of the concept of computational perception network whose implementation has been performed by means of a fuzzy linguistic logic programming language named Bousi Prolog. Our aim is to show the potentiality of this kind of programming language in order to implement computational perceptions in computer games.

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