Gestural Menus for Games

Menu techniques plays an important role in video games. Since response time and ease of use of a menu system can significantly affect user experience in applications such as video games, it is essential that they be fast, efficient, and not be a burden on the user while setting up and during play. This chapter presents work related to several gesture based menu systems available in literature. We also present a study which seeks to determine the usefulness of finger-count based menu system. Finger-count menus selects an item on screen based on the number of fingers extended by the user. The experiment compares finger-count based menus with several other menus including the 3D Marking menus.

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