Computer-aided and Virtual Reality Techniques for Graphical Artworks

Recent advances in computer graphics and 3D interaction devices raise new possibilities for artworks. However, extended analyses of the underlying technology as well as usability experiments have to be carried out. Moreover, 3D interaction techniques have to be proposed and evaluated. Another important aspect concerns the way computer technology may assist or support artistic creation. The objective of the work presented in this paper is to propose both a theoretical framework for the analysis of computer-aided artistic creation and 3D interaction techniques allowing user-centered artworks. Two immersive configurations along with 3D interaction techniques are proposed and analyzed. These interaction techniques are based on infrared cameras and 3D interaction devices such as a data-glove or the Nintendo Wiimote.