An Admissible and Optimal Algorithm for Searching AND/OR Graphs
暂无分享,去创建一个
[1] James R. Slagle,et al. Finding resolution proofs and using duplicate goals in and/or trees , 1971, Inf. Sci..
[2] Nils J. Nilsson,et al. Problem-solving methods in artificial intelligence , 1971, McGraw-Hill computer science series.
[3] James R. Slagle. Heuristic Search Programs , 1970 .
[4] Erik Sandewall. A Planning Problem Solver Based on Look-Ahead in Stochastic Game Trees , 1969, JACM.
[5] Erik Sandewall. Concepts and Methods for Heuristic Search , 1969, IJCAI.
[6] James R. Slagle,et al. Experiments With Some Programs That Search Game Trees , 1969, JACM.
[7] Nils J. Nilsson,et al. A Formal Basis for the Heuristic Determination of Minimum Cost Paths , 1968, IEEE Trans. Syst. Sci. Cybern..
[8] James R. Slagle,et al. Experiments With a Multipurpose, Theorem-Proving Heuristic Program , 1968, JACM.
[9] Nils J. Nilsson,et al. Searching problem-solving and game-playing trees for minimal cost solutions , 1968, IFIP Congress.
[10] S. Amarel. An Approach to Heuristic Problem Solving and Theorem Proving in the Prepositional Calculus , 1967 .
[11] Allen Newell,et al. GENERALITY AND GPS , 1967 .
[12] J. Doran,et al. Experiments with the Graph Traverser program , 1966, Proceedings of the Royal Society of London. Series A. Mathematical and Physical Sciences.
[13] Herbert A. Simon,et al. A chess mating combinations program , 1966, AFIPS '66 (Spring).
[14] James R. Slagle,et al. A Heuristic Program that Solves Symbolic Integration Problems in Freshman Calculus , 1963, JACM.
[15] H. Gelernter,et al. Realization of a geometry theorem proving machine , 1995, IFIP Congress.
[16] Arthur L. Samuel,et al. Some Studies in Machine Learning Using the Game of Checkers , 1967, IBM J. Res. Dev..