Environmental games made much more exciting by soft computing techniques
暂无分享,去创建一个
[1] Norio Baba,et al. Application of artificial neural networks to gaming , 1995, SPIE Defense + Commercial Sensing.
[2] Martin Shubik. Games for society, business, and war: Towards a theory of gaming , 1975 .
[3] Norio Baba,et al. Computer Gaming Systems Utilizing Neural Networks and Genetic Algorithms , 1997 .
[4] A. H. Hausrath,et al. Venture Simulation in War, Business and Politics , 1971 .
[5] Norio Baba,et al. Computer-simulation gaming systems utilizing neural networks and genetic algorithms , 1996, Defense + Commercial Sensing.
[6] Kalyanmoy Deb,et al. A fast and elitist multiobjective genetic algorithm: NSGA-II , 2002, IEEE Trans. Evol. Comput..
[7] Martin Shubik,et al. Games for society, business, and war , 1975 .
[8] Richard D. Duke,et al. Gaming: The Future's Language , 2014 .
[9] Xin Yao,et al. Evolutionary programming made faster , 1999, IEEE Trans. Evol. Comput..
[10] Chang Don Lee,et al. Adaptive friction observer and sliding mode controller development with RFNN for nonlinear friction compensation , 2009, 2009 ICCAS-SICE.
[11] Lakhmi C. Jain,et al. Advanced Intelligent Paradigms in Computer Games , 2007, Advanced Intelligent Paradigms in Computer Games.
[12] Norio Baba,et al. A Gaming Approach to the Acid Rain Problem , 1984 .