breve: a 3D environment for the simulation of decentralized systems and artificial life
暂无分享,去创建一个
[1] Master Gardener,et al. Mathematical games: the fantastic combinations of john conway's new solitaire game "life , 1970 .
[2] R. Featherstone. The Calculation of Robot Dynamics Using Articulated-Body Inertias , 1983 .
[3] Craig W. Reynolds. Flocks, herds, and schools: a distributed behavioral model , 1987, SIGGRAPH.
[4] Thomas S. Ray,et al. Is It Alive or Is It GA? , 1991, ICGA.
[5] T. Ray. Evolution , Ecology and Optimization of Digital Organisms , 1992 .
[6] Ming C. Lin,et al. Efficient collision detection for animation and robotics , 1993 .
[7] Piero Mussio,et al. Toward a Practice of Autonomous Systems , 1994 .
[8] Mitchel Resnick,et al. Turtles, termites, and traffic jams - explorations in massively parallel microworlds , 1994 .
[9] Karl Sims,et al. Evolving 3d morphology and behavior by competition , 1994 .
[10] C. Titus Brown,et al. Evolutionary Learning in the 2D Artificial Life System "Avida" , 1994, adap-org/9405003.
[11] K. Lindgren,et al. Evolutionary dynamics of spatial games , 1994 .
[12] Peter J. Angeline,et al. Adaptive and Self-adaptive Evolutionary Computations , 1995 .
[13] David J. Montana,et al. Strongly Typed Genetic Programming , 1995, Evolutionary Computation.
[14] David J. Montana,et al. Evolving control laws for a network of traffic signals , 1996 .
[15] Nelson Minar,et al. The Swarm Simulation System: A Toolkit for Building Multi-Agent Simulations , 1996 .
[16] Brian Mirtich,et al. Impulse-based dynamic simulation of rigid body systems , 1996 .
[17] Peter J. Angeline,et al. Two self-adaptive crossover operators for genetic programming , 1996 .
[18] A. N. Pargellis,et al. The spontaneous generation of digital “Life” , 1996 .
[19] John R. Koza,et al. Genetic programming 1997 : proceedings of the Second Annual Conference, July 13-16, 1997, Stanford University , 1997 .
[20] Wolfgang Banzhaf,et al. Genetic Programming: An Introduction , 1997 .
[21] L. Yaeger. Computational Genetics, Physiology, Metabolism, Neural Systems, Learning, Vision, and Behavior or PolyWorld: Life in a New Context , 1997 .
[22] A. Ruina,et al. A New Algebraic Rigid-Body Collision Law Based on Impulse Space Considerations , 1998 .
[23] Christopher R. Stephens,et al. Self-Adaptation in Evolving Systems , 1997, Artificial Life.
[24] Brian Mirtich,et al. V-Clip: fast and robust polyhedral collision detection , 1998, TOGS.
[25] Jordan B. Pollack,et al. Automatic design and manufacture of robotic lifeforms , 2000, Nature.
[26] L. Sander. Diffusion-limited aggregation: A kinetic critical phenomenon? , 2000 .
[27] W. Langdon,et al. Autoconstructive Evolution : Push , PushGP , and Pushpop , 2001 .
[28] William E. Hart,et al. A Convergence Analysis of Unconstrained and Bound Constrained Evolutionary Pattern Search , 2001, Evolutionary Computation.
[29] Terry Van Belle,et al. Code Factoring And The Evolution Of Evolvability , 2002, GECCO.
[30] Lee Spector,et al. Genetic Programming and Autoconstructive Evolution with the Push Programming Language , 2002, Genetic Programming and Evolvable Machines.