Serious game development methodology by via interoperation between a constructive simulator and a game application using HLA/RTI
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This paper proposes a serious game development methodology that utilizes interoperation between an existing virtual world application and constructive simulators. For time synchronization and data conversion between them, the proposed methodology is comprised of three specified processes: game loop analysis, game agent design and development, and parameter tuning. We use a High-Level Architecture (HLA) to ensure interoperation. By interoperating a constructive simulator with an existing virtual world application, a serious game developer can save effort by extending a serious game application, rather than building a serious game from scratch. In addition, trainees can obtain more realistic experiences.
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