Enhancing the Visually Induced Self-Motion Illusion (Vection) under Natural Viewing Conditions in Virtual Reality
暂无分享,去创建一个
Heinrich H. Bülthoff | Bernhard E. Riecke | J Schulte-Pelkum | Marios N. Avraamides | M. Alcañiz Raya
[1] F. A. M. Steen,et al. Induction and impairment of saturated yaw and surge vection , 2000, Perception & psychophysics.
[2] Colin Ware,et al. Vection with large screen 3D imagery , 1996, CHI Conference Companion.
[3] Holger Regenbrecht,et al. The Experience of Presence: Factor Analytic Insights , 2001, Presence: Teleoperators & Virtual Environments.
[4] S. Shimojo,et al. Critical Role of Foreground Stimuli in Perceiving Visually Induced Self-Motion (Vection) , 1999, Perception.
[5] Norman E. Lane,et al. Profile Analysis of Simulator Sickness Symptoms: Application to Virtual Environment Systems , 1992, Presence: Teleoperators & Virtual Environments.
[6] I. Howard,et al. Vection: The Contributions of Absolute and Relative Visual Motion , 1994, Perception.
[7] Heinrich H. Bülthoff,et al. Towards lean and elegant self-motion simulation in virtual reality , 2005, IEEE Proceedings. VR 2005. Virtual Reality, 2005..
[8] H. Bülthoff,et al. The effect of cognition on the visually-induced illusion of self-motion (vection) , 2004 .
[9] T. Heckmann,et al. Circular Vection as a Function of the Relative Sizes, Distances, and Positions of Two Competing Visual Displays , 1989, Perception.
[10] Thomas A. Furness,et al. Foreground/Background Manipulations Affect Presence , 1995 .
[11] Reinhart Jürgens,et al. Circular vection during voluntary suppression of optokinetic reflex , 2002, Experimental Brain Research.
[12] J P Landolt,et al. Circular Vection as a Function of Foreground-Background Relationships , 1987, Perception.
[13] J. Dichgans,et al. Visual-Vestibular Interaction: Effects on Self-Motion Perception and Postural Control , 1978 .