Socioemotional Benefits of Digital Games for Older Adults

Older adults are the fastest growing population in the world, with the number of those over sixty years old expected to grow to more than two billion by 2050. In recent years, discussions have focused on programs aimed at fostering socioemotional factors, such as social connections, subjective wellbeing, life satisfaction, and levels of loneliness of older adults, to maintain their quality of life. This paper reviews the literature on socioemotional benefits and the impacts of digital games on this factor. Three examples are given from recent studies carried out in Canada that demonstrate the impacts of digital games on social connectedness.

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