The influences of an interactive group-based videogame: Cognitive styles vs. prior ability

This study aims to investigate how cognitive styles and the levels of prior abilities influence frustration tolerance and learning achievement in an interactive group-based videogame named "Multiple-Choice Practice Island." In the aspect of cognitive styles, differences between field dependent and field independent students were explored. The results show that field independent students make better learning achievement but field dependent students demonstrate higher frustration tolerance. Besides, the low-ability students significantly made more improvement than the high-ability students. The low-ability students also demonstrate higher frustration tolerance in this study. The findings can guide designers how to develop adaptive group-based videogames that match the needs of each individual. We examine influences of a videogame on cognitive styles and prior ability.Field independent students make better learning achievement.Field dependent students demonstrate higher frustration tolerance.Low-ability students made significant improvement than high-ability students.Low-ability students also demonstrate higher frustration tolerance in this study.

[1]  Gwo-Jen Hwang,et al.  A Learning Style Perspective to Investigate the Necessity of Developing Adaptive Learning Systems , 2013, J. Educ. Technol. Soc..

[2]  M. Clifford,et al.  FAILURE TOLERANCE AND ACADEMIC RISK‐TAKING IN TEN‐ TO TWELVE‐YEAR‐OLD STUDENTS , 1988 .

[3]  M. Csíkszentmihályi Flow. The Psychology of Optimal Experience. New York (HarperPerennial) 1990. , 1990 .

[4]  Rüdiger Trimpop,et al.  The psychology of risk taking behavior , 1994 .

[5]  Miguel Nussbaum,et al.  Multiple Mice based collaborative one-to-one learning , 2009, Comput. Educ..

[6]  Xiaohui Liu,et al.  Investigation of behavior and perception of digital library users: A cognitive style perspective , 2008, Int. J. Inf. Manag..

[7]  Susan Pedersen,et al.  Supporting problem-solving performance in a hypermedia learning environment: The role of students' prior knowledge and metacognitive skills , 2012, Comput. Hum. Behav..

[8]  George D. Magoulas,et al.  A flexible interface design for Web directories to accommodate different cognitive styles: Research Articles , 2005 .

[9]  C. A. Moore,et al.  Field-Dependent and Field-Independent Cognitive Styles and Their Educational Implications , 1977 .

[10]  Ben Chang,et al.  Understanding Students' Competition Preference in Multiple-Mice Supported Classroom , 2013, J. Educ. Technol. Soc..

[11]  Katie Salen The ecology of games : connecting youth, games, and learning , 2008 .

[12]  Robert D. Macredie,et al.  Navigation in hypermedia learning systems: experts vs. novices , 2006, Comput. Hum. Behav..

[13]  Jon-Chao Hong,et al.  Effects of cognitive style on digital jigsaw puzzle performance: A GridWare analysis , 2012, Comput. Hum. Behav..

[14]  Robert D. Macredie,et al.  Hypermedia learning and prior knowledge: domain expertise vs. system expertise , 2005, J. Comput. Assist. Learn..

[15]  Begoña Gros,et al.  Digital Games in Education , 2007 .

[16]  H. Eysenck Cognitive styles: Essence and origins: Herman A. Witkin and Donald R. Goodenough International Universities Press, New York (1981). 141 pp. , 1982 .

[17]  C. Kennewell,et al.  Perth, Western Australia , 2008 .

[18]  Student Motivation and Attitude Towards Virtual Versus Traditional Learning Based On Cognitive Styles , 2008 .

[19]  Y. Engeström,et al.  Activity theory and individual and social transformation. , 1999 .

[20]  M. Csíkszentmihályi Flow: The Psychology of Optimal Experience , 1990 .

[21]  Daniel B. Horn,et al.  The roles of task difficulty and prior videogame experience on performance and motivation in instructional videogames , 2008, Comput. Hum. Behav..

[22]  R. Kozma,et al.  Individuality in learning. , 1978 .

[23]  Sherry Y. Chen,et al.  The comparisons of the influences of prior knowledge on two game-based learning systems , 2013, Comput. Educ..

[24]  George D. Magoulas,et al.  A flexible interface design for Web directories to accommodate different cognitive styles , 2005, J. Assoc. Inf. Sci. Technol..

[25]  Carolena L. Lyons-Lawrence Effect of Learning Style on Performance in Using Computer-Based Instruction in Office Systems , 1994 .

[26]  Del Siegle,et al.  A Comparison of High Achievers' and Low Achievers' Attitudes, Perceptions, and Motivations , 2001 .

[27]  Gwo-Jen Hwang,et al.  A Cognitive Apprenticeship Approach to Facilitating Web-based Collaborative Problem Solving , 2012, J. Educ. Technol. Soc..

[28]  Sherry Y. Chen,et al.  Matching/mismatching in web-based learning: a perspective based on cognitive styles and physiological factors , 2016, Interact. Learn. Environ..

[29]  L. Vygotsky Mind in Society: The Development of Higher Psychological Processes: Harvard University Press , 1978 .

[30]  R. Riding,et al.  Cognitive Styles and Learning Strategies , 2013 .

[31]  Learning as the development of organized behavior. , 1980 .

[32]  G. Pask STYLES AND STRATEGIES OF LEARNING , 1976 .

[33]  Mehmet Mutlu,et al.  Science Process Skills of Students Having Field Dependent and Field Independent Cognitive Styles. , 2013 .

[34]  David R. Owen,et al.  Role of the field-dependent and field-independent cognitive styles in academic evolution: a longitudinal study. , 1976, Journal of educational psychology.

[35]  Judith C. Reiff At-Risk Middle Level Students or Field Dependent Learners?. , 1996 .

[36]  Xiaohui Liu,et al.  Mining students' learning patterns and performance in Web-based instruction: a cognitive style approach , 2011, Interact. Learn. Environ..

[37]  M. Clifford,et al.  Students Need Challenge, Not Easy Success. , 1990 .

[38]  Nancy Law,et al.  Reigniting CSCL flash themes , 2013, Int. J. Comput. Support. Collab. Learn..

[39]  Hsien-Sheng Hsiao,et al.  Exploring the Factors Influencing Learning Effectiveness in Digital Game-based Learning , 2012, J. Educ. Technol. Soc..

[40]  J. Gee Good video games and good learning , 2007 .

[41]  Fu-Yun Yu,et al.  Development and evaluation of multiple competitive activities in a synchronous quiz game system , 2003 .

[42]  Marshall J. Breger The Department of Labor’s Glass Ceiling Initiative: A New Approach to an Old Problem , 1992 .

[43]  D. Crookall Serious Games, Debriefing, and Simulation/Gaming as a Discipline , 2010 .