Object-focused interaction in collaborative virtual environments

This paper explores and evaluates the support for object-focused interaction provided by a desktop Collaborative Virtual Environment. An experimental “design” task was conducted, and video recordings of the participants' activities facilitated an observational analysis of interaction in, and through, the virtual world. Observations include: problems due to “fragmented” views of embodiments in relation to shared objects; participants compensating with spoken accounts of their actions; and difficulties in understanding others' perspectives. Implications and proposals for the design of CVEs drawn from these observations are: the use of semidistorted views to support peripheral awareness; more explicit or exaggerated representations of actions than are provided by pseudohumanoid avatars; and navigation techniques that are sensitive to the actions of others. The paper also presents some examples of the ways in which these proposals might be realized.

[1]  BenfordSteve,et al.  Object-focused interaction in collaborative virtual environments , 2000 .

[2]  John Bowers,et al.  Talk and embodiment in collaborative virtual environments , 1996, CHI.

[3]  Steve Benford,et al.  Supporting awareness and interaction through collaborative virtual interfaces , 1999, UIST '99.

[4]  Abigail Sellen,et al.  One is not enough: multiple views in a media space , 1993, INTERCHI.

[5]  Christian Heath,et al.  Embodied reference: A study of deixis in workplace interaction , 2000 .

[6]  Mel Slater,et al.  Leadership and collaboration in shared virtual environments , 1999, Proceedings IEEE Virtual Reality (Cat. No. 99CB36316).

[7]  H. Garfinkel Studies in Ethnomethodology , 1968 .

[8]  C. Goodwin,et al.  Seeing as a Situated Activity: Formulating Planes* , 1996 .

[9]  Hideaki Kuzuoka,et al.  GestureCam: a video communication system for sympathetic remote collaboration , 1994, CSCW '94.

[10]  C. Heath,et al.  Les objets et leur environnement local : La production interactionnelle de réalités matérielles , 1997 .

[11]  George G. Robertson,et al.  Toolspaces and glances: storing, accessing, and retrieving objects in 3D desktop applications , 1999, SI3D.

[12]  John C. Tang,et al.  Supporting distributed groups with a Montage of lightweight interactions , 1994, CSCW '94.

[13]  Steve Benford,et al.  Virtual Reality Tele-conferencing: Implementation and Experience , 1995, ECSCW.

[14]  C. Goodwin,et al.  Cognition and communication at work: Seeing as situated activity: Formulating planes , 1996 .

[15]  Harvey Sacks,et al.  Lectures on Conversation: Sacks/Lectures on Conversation , 1995 .

[16]  John Bowers,et al.  Practically accomplishing immersion: cooperation in and for virtual environments , 1996, CSCW '96.

[17]  C. Heath,et al.  Les objets et leur environnement local , 1997 .

[18]  G. W. Furnas,et al.  Generalized fisheye views , 1986, CHI '86.

[19]  Steve Benford,et al.  Awareness driven video quality of service in collaborative virtual environments , 1998, CHI.

[20]  Bernard Horan,et al.  Supporting flexible roles in a shared space , 1998, CSCW '98.

[21]  E. Goffman Interaction Ritual: Essays on Face-To-Face Behavior , 1967 .

[22]  Harvey Sacks,et al.  Lectures on Conversation , 1995 .

[23]  C. Barnatt Cyber Business: Mindsets for a Wired Age , 1995 .

[24]  Steve Benford,et al.  Crowded collaborative virtual environments , 1997, CHI.

[25]  Mary Czerwinski,et al.  Immersion in desktop virtual reality , 1997, UIST '97.

[26]  John C. Hart,et al.  The CAVE: audio visual experience automatic virtual environment , 1992, CACM.

[27]  Steve Benford,et al.  A Spatial Model of Interaction in Large Virtual Environments , 1993, ECSCW.

[28]  Philip J. Barnard,et al.  Deixis and points of view in media spaces: An empirical gesture , 1996, Behav. Inf. Technol..

[29]  Christian Heath,et al.  Configuring Action in Objects: From Mutual Space to Media Space , 2000 .