Designing eBee: a reflection on quilt-based game design

eBee is a game that integrates quilting and soft circuits with the goal of bridging the disparate communities of making and crafting through intergenerational play. In this paper, we describe the design process for eBee and our goals for bringing the social, creative, and cooperative values associated with the quilting community to a new kind of game experience. Using an affordance-driven game design process, we identify a new space of potential games that is ripe for exploration.

[1]  Mirjam Palosaari Eladhari,et al.  AI-Based Game Design : Enabling New Playable Experiences , 2011 .

[2]  W. Arnett,et al.  The Quilts of Gee's Bend , 2002 .

[3]  Daniela Karin Rosner,et al.  Hacking Culture, Not Devices: Access and Recognition in Feminist Hackerspaces , 2015, CSCW.

[4]  Chenxi Liu,et al.  Threadsteading: Playful Interaction for Textile Fabrication Devices , 2016, CHI Extended Abstracts.

[5]  M. Meyer Domesticating and democratizing science: A geography of do-it-yourself biology , 2013 .

[6]  Ellen Rushman Modern Quilting: DIY Discourse , 2012 .

[7]  Donald A. Norman,et al.  Affordance, conventions, and design , 1999, INTR.

[8]  Leah Buechley,et al.  The LilyPad Arduino: using computational textiles to investigate engagement, aesthetics, and diversity in computer science education , 2008, CHI.

[9]  K. J. Nyitray William Alfred Higinbotham: Scientist, Activist, and Computer Game Pioneer , 2011, IEEE Ann. Hist. Comput..

[10]  Erica Halverson,et al.  The Maker Movement in Education , 2014, Oxford Research Encyclopedia of Education.

[11]  Markus Schmidt,et al.  European do-it-yourself (DIY) biology: Beyond the hope, hype and horror , 2014, BioEssays : news and reviews in molecular, cellular and developmental biology.

[12]  Jacquelyn Ford Morie,et al.  The Hegemony of Play , 2007, DiGRA Conference.

[13]  Michael S. Horn,et al.  Tangible programming and informal science learning: making TUIs work for museums , 2008, IDC.

[14]  Rebecca Gablé The Settlers of Catan , 2003 .

[15]  Anne Sullivan,et al.  Designing craft games , 2017, Interactions.

[16]  Julian Togelius,et al.  AI-based Game Design Patterns , 2015, FDG.

[17]  Breanne K. Litts,et al.  Learning in the Making: A Comparative Case Study of Three Makerspaces. , 2014 .