THE rube METHODOLOGY FOR 3-D SOFTWARE ENGINEERING
暂无分享,去创建一个
[1] Bernard P. Zeigler,et al. A multimodel methodology for qualitative model engineering , 1992, TOMC.
[2] Noam Tractinsky,et al. Aesthetics and apparent usability: empirically assessing cultural and methodological issues , 1997, CHI.
[3] Paul A. Fishwick,et al. OOPM/RT: a multimodeling methodology for real-time simulation , 1999, TOMC.
[4] Paul A. Fishwick,et al. A Multimodel Approach to Reasoning and Simulation , 1994, IEEE Trans. Syst. Man Cybern. Syst..
[5] A. A. Bielskis,et al. Macintosh human interface guidelines , 1992 .
[6] Alan F. Blackwell,et al. Does metaphor increase visual language usability? , 1999, Proceedings 1999 IEEE Symposium on Visual Languages.
[7] Alan F. Blackwell,et al. Metaphor in diagrams , 1998 .
[8] Patrick Henry Winston,et al. Learning and reasoning by analogy , 1980, CACM.
[9] D. Gentner,et al. Flowing waters or teeming crowds: Mental models of electricity , 1982 .
[10] Brian Falkenhainer,et al. The Structure-Mapping Engine: Algorithm and Examples , 1989, Artif. Intell..
[11] Paul A. Fishwick,et al. SimPack: getting started with simulation programming in C and C++ , 1992, WSC '92.
[12] David Canfield Smith,et al. Pygmalion: a creative programming environment. , 1975 .
[13] Paul A. Fishwick,et al. MOOSE: architecture of an object-oriented multimodeling simulation system , 1997, Defense, Security, and Sensing.
[14] Brad A. Myers,et al. Usability Issues in the Design of Novice Programming Systems , 1996 .
[15] A. Graesser,et al. The Effect of Metaphor on Processing Style in a Persuasion Task: A Motivational Resonance Model , 1999 .