Learning CRFs with Hierarchical Features : An Application to Go
暂无分享,去创建一个
[1] J. Besag. Statistical Analysis of Non-Lattice Data , 1975 .
[2] Albert L. Zobrist,et al. A New Hashing Method with Application for Game Playing , 1990 .
[3] Edward H. Adelson,et al. Belief Propagation and Revision in Networks with Loops , 1997 .
[4] Bruno Bouzy,et al. Computer Go: An AI oriented survey , 2001, Artif. Intell..
[5] Andrew McCallum,et al. Conditional Random Fields: Probabilistic Models for Segmenting and Labeling Sequence Data , 2001, ICML.
[6] Martin Müller,et al. Computer Go , 2002, Artif. Intell..
[7] B. Bouzy,et al. DEVELOPMENTS ON MONTE CARLO GO , 2003 .
[8] Thore Graepel,et al. Modelling Uncertainty in the Game of Go , 2004, NIPS.
[9] Andrew McCallum,et al. Piecewise Training for Undirected Models , 2005, UAI.
[10] Thore Graepel,et al. Bayesian pattern ranking for move prediction in the game of Go , 2006, ICML.
[11] T. Minka,et al. Local Training and Belief Propagation , 2006 .
[12] Rémi Coulom,et al. Efficient Selectivity and Backup Operators in Monte-Carlo Tree Search , 2006, Computers and Games.
[13] David J. Hand,et al. On Pruning and Averaging Decision Trees , 1995, ICML.