Controlling Real Time Sound Spatialization Using The Radiodrum
暂无分享,去创建一个
[1] Sascha Spors,et al. High-Quality Acoustic Rendering with Wave Field Synthesis , 2002, VMV.
[2] David G. Malham,et al. 3-D Sound Spatialization using Ambisonic Techniques , 1995 .
[3] David Hutchison,et al. Gesture-Based Human-Computer Interaction and Simulation , 2009 .
[4] Marcelo M. Wanderley,et al. Gesture Control of Sound Spatialization for Live Musical Performance , 2007, Gesture Workshop.
[5] George Tzanetakis,et al. MARSYAS-0.2: A Case Study in Implementing Music Information Retrieval Systems , 2008 .
[6] Koeng-Mo Sung,et al. Artificial Reverberator with Location Control in Multi-Channel Recording , 2007 .
[7] Jont B. Allen,et al. Image method for efficiently simulating small‐room acoustics , 1976 .
[8] Alexander Refsum Jensenius,et al. On the Development of a System for Gesture Control of Spatialization , 2006, ICMC.
[9] Harry D. Castle,et al. Real-Time Implementation of a General Model for Spatial Processing of Sounds , 1983, ICMC.
[10] V. Pulkki,et al. Multichannel audio rendering using amplitude panning [DSP Applications] , 2008, IEEE Signal Processing Magazine.
[11] Jonas Braasch. A Loudspeaker-based 3D Sound Projection using Virtual Microphone Control (ViMiC) , 2005 .
[12] Jean-Marc Jot,et al. A Real-Time Spatial Sound Processor for Music and Virtual Reality Applications , 1995, ICMC.
[13] Yan Li,et al. Spatial Sound Rendering Using Measured Room Impulse Responses , 2006, 2006 IEEE International Symposium on Signal Processing and Information Technology.
[14] Robert A. Boie,et al. The Radio Drum as a Synthesizer Controller , 1989, ICMC.