Summary of Usability Evaluations of an Educational Augmented Reality Application
暂无分享,去创建一个
[1] Dieter Schmalstieg,et al. The Studierstube Augmented Reality Project , 2002, Presence: Teleoperators & Virtual Environments.
[2] Jochen Prümper,et al. Der Benutzungsfragebogen ISONORM 9241/10: Ergebnisse zur Reliabilität und Validität , 1997, Software-Ergonomie.
[3] Dieter Schmalstieg,et al. Construct3D: A Virtual Reality Application for Mathematics and Geometry Education , 2000, Education and Information Technologies.
[4] Marc M. Sebrechts,et al. HANDBOOK OF VIRTUAL ENVIRONMENTS , 2014 .
[5] Marilyn C. Salzman,et al. ScienceSpace: virtual realities for learning complex and abstract scientific concepts , 1996, Proceedings of the IEEE 1996 Virtual Reality Annual International Symposium.
[6] Hannes Kaufmann,et al. LEARNING OBJECTS FOR EDUCATION WITH AUGMENTED REALITY , 2006 .
[7] B. Thomas,et al. Usability Evaluation In Industry , 1996 .
[8] Joseph J. LaViola,et al. A discussion of cybersickness in virtual environments , 2000, SGCH.
[9] Dieter Schmalstieg,et al. Designing Immersive Virtual Reality for Geometry Education , 2006, IEEE Virtual Reality Conference (VR 2006).
[10] Michael Gervautz,et al. The Personal Interaction Panel – a Two‐Handed Interface for Augmented Reality , 1997, Comput. Graph. Forum.
[11] J. B. Brooke,et al. SUS: A 'Quick and Dirty' Usability Scale , 1996 .
[12] Dieter Schmalstieg,et al. Mathematics and geometry education with collaborative augmented reality , 2003, Comput. Graph..
[13] Mary Corbett,et al. SUMI: the Software Usability Measurement Inventory , 1993, Br. J. Educ. Technol..
[14] Mark Billinghurst,et al. Applying HCI principles to AR systems design , 2007 .