Modeling immersive media experiences by sensing impact on subjects
暂无分享,去创建一个
[1] Mikko Pohja,et al. On the human sensorimotor-cortex beta rhythm: Sources and modeling , 2005, NeuroImage.
[2] J. M. Hollerbach,et al. Design, Sensing, and Control of a Scaled Wind Tunnel for Atmospheric Display , 2012, IEEE/ASME Transactions on Mechatronics.
[3] Ronald D Berger,et al. Heart Rate Variability , 2006, Journal of cardiovascular electrophysiology.
[4] Touradj Ebrahimi,et al. Predicting subjective sensation of reality during multimedia consumption based on EEG and peripheral physiological signals , 2014, 2014 IEEE International Conference on Multimedia and Expo (ICME).
[5] Keinosuke Fukunaga,et al. Introduction to statistical pattern recognition (2nd ed.) , 1990 .
[6] Masayuki Nakajima,et al. Study of asthenopia caused by the viewing of stereoscopic images: measurement by MEG and other devices , 2006, Electronic Imaging.
[7] Maria V. Sanchez-Vives,et al. From presence to consciousness through virtual reality , 2005, Nature Reviews Neuroscience.
[8] Jiri Matas,et al. On Combining Classifiers , 1998, IEEE Trans. Pattern Anal. Mach. Intell..
[9] Sergios Theodoridis,et al. Pattern Recognition , 1998, IEEE Trans. Neural Networks.
[10] Touradj Ebrahimi,et al. USER-INDEPENDENT CLASSIFICATION OF 2D VERSUS 3D MULTIMEDIA EXPERIENCES THROUGH EEG AND PHYSIOLOGICAL SIGNALS , 2014 .
[11] Mel Slater,et al. A Framework for Immersive Virtual Environments (FIVE): Speculations on the Role of Presence in Virtual Environments , 1997, Presence: Teleoperators & Virtual Environments.
[12] Touradj Ebrahimi,et al. EEG correlates during video quality perception , 2014, 2014 22nd European Signal Processing Conference (EUSIPCO).
[13] WetzelRichard,et al. Subjective and behavioral presence measurement and interactivity in the collaborative augmented reality game TimeWarp , 2012 .
[14] F. Okano,et al. Repeated vergence adaptation causes the decline of visual functions in watching stereoscopic television , 2005, Journal of Display Technology.
[15] E. Harth,et al. Electric Fields of the Brain: The Neurophysics of Eeg , 2005 .
[16] Trevor Hastie,et al. The Elements of Statistical Learning , 2001 .
[17] Dennis Hofman,et al. Asymmetrical frontal resting-state beta oscillations predict trait aggressive tendencies and behavioral inhibition. , 2012, Social cognitive and affective neuroscience.
[18] Luís Monteiro,et al. Amygdala Activation in Response to 2D and 3D Emotion-Inducing Stimuli , 2014, PsychNology J..
[19] K. Strimmer,et al. Statistical Applications in Genetics and Molecular Biology A Shrinkage Approach to Large-Scale Covariance Matrix Estimation and Implications for Functional Genomics , 2011 .
[20] P. Ekman,et al. Approach-withdrawal and cerebral asymmetry: emotional expression and brain physiology. I. , 1990, Journal of personality and social psychology.
[21] K.-R. Muller,et al. Linear and nonlinear methods for brain-computer interfaces , 2003, IEEE Transactions on Neural Systems and Rehabilitation Engineering.
[22] Sebastian Bosse,et al. Toward a Direct Measure of Video Quality Perception Using EEG , 2012, IEEE Transactions on Image Processing.
[23] Touradj Ebrahimi,et al. Subjective Quality Evaluation of Foveated Video Coding Using Audio-Visual Focus of Attention , 2011, IEEE Journal of Selected Topics in Signal Processing.
[24] Sugato Chakravarty,et al. Methodology for the subjective assessment of the quality of television pictures , 1995 .
[25] Keetaek Kham,et al. Measurement of 3D Visual Fatigue Using Event-Related Potential (ERP): 3D Oddball Paradigm , 2008, 2008 3DTV Conference: The True Vision - Capture, Transmission and Display of 3D Video.
[26] Mel Slater,et al. Place illusion and plausibility can lead to realistic behaviour in immersive virtual environments , 2009, Philosophical Transactions of the Royal Society B: Biological Sciences.
[27] Stefan Haufe,et al. Single-trial analysis and classification of ERP components — A tutorial , 2011, NeuroImage.
[28] Antoin D de Weijer,et al. Interrelations between motivational stance, cortical excitability, and the frontal electroencephalogram asymmetry of emotion: A transcranial magnetic stimulation study , 2008, Human brain mapping.
[29] Nicole C. Krämer,et al. Let's do the Time Warp again: subjective and behavioral presence measurement and interactivity in the collaborative augmented reality game TimeWarp , 2011 .
[30] J. Fermaglich. Electric Fields of the Brain: The Neurophysics of EEG , 1982 .
[31] Keinosuke Fukunaga,et al. Introduction to Statistical Pattern Recognition , 1972 .
[32] ITU-T Rec. P.910 (04/2008) Subjective video quality assessment methods for multimedia applications , 2009 .
[33] Willis J. Tompkins,et al. A Real-Time QRS Detection Algorithm , 1985, IEEE Transactions on Biomedical Engineering.
[34] Jennifer Healey,et al. Toward Machine Emotional Intelligence: Analysis of Affective Physiological State , 2001, IEEE Trans. Pattern Anal. Mach. Intell..
[35] Vincent Hayward,et al. Haptic interfaces and devices , 2004 .
[36] Randy Pausch,et al. Virtual reality on a WIM: interactive worlds in miniature , 1995, CHI '95.
[37] Sergios Theodoridis,et al. Pattern Recognition, Third Edition , 2006 .
[38] Subjective methods for the assessment of stereoscopic 3DTV systems , 2015 .
[39] Yong Man Ro,et al. Human brain response to visual fatigue caused by stereoscopic depth perception , 2011, 2011 17th International Conference on Digital Signal Processing (DSP).