3D talking head customization by adapting a generic model to one uncalibrated picture
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In this paper we propose a fast and simple interactive method to create a customized 3D talking head by adapting a generic model to a given picture. Our approach uses an interpolation technique, based on radial basis functions with compact support, to get the 3D coordinates of the head mesh. We obtain a complete texture-mapped model after selecting only 18 feature points.
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