It’s personal; what are the rights and responsibilities of the learner’s avatar?
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There is an ever-increasing use of virtual worlds where learners explore, experience, communicate and act. These 3D immersive environments, where the learner adopts an avatar and becomes the new persona they devise, are becoming the home for serious learning as well as still retaining their more vicarious activities. This paper examines the issues relating to social justice and inclusion with respect to the safety, well-being, safeguarding, freedom and rights of avatars within a virtual world. It considers what responsibilities exist or should be made explicit when using virtual worlds as the vehicle for learning
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