What the Statistics Tell Us—How to Use Empiric Data in Design for Emotional Impressions
暂无分享,去创建一个
[1] Ian H. Witten,et al. Data mining: practical machine learning tools and techniques, 3rd Edition , 1999 .
[2] C. Osgood. The nature and measurement of meaning. , 1952, Psychological bulletin.
[3] Shih-Wen Hsiao,et al. A neural network based approach for product form design , 2002 .
[4] Yukihiro Matsubara,et al. A fuzzy rule induction method using genetic algorithm , 1996 .
[5] Mitsuo Nagamachi,et al. Kansei Engineering: A new ergonomic consumer-oriented technology for product development , 1995 .
[6] P. Grimm,et al. Virtual und Augmented Reality (VR/AR):Grundlagen und Methoden der Virtuellen und Augmentierten Realität , 2014 .
[7] Huan Wang,et al. Emotional design method of product presented in multi-dimensional variables based on Kansei Engineering , 2014 .
[8] Sandro Wartzack,et al. CONSIDERING EMOTIONAL IMPRESSIONS IN PRODUCT DESIGN: QUALITY OF LIFE THEORY AND ITS IMPACT ON DESIGN STRATEGY , 2016 .
[9] A. Ben-Ze'ev. The Subtlety of Emotions , 2000 .
[10] Ralf Dörner,et al. Virtual und Augmented Reality (VR / AR) , 2013 .
[11] D. Felce,et al. Quality of life: its definition and measurement. , 1995, Research in developmental disabilities.
[12] Yukihiro Matsubara,et al. An analysis of Kansei structure on shoes using self-organizing neural networks , 1997 .
[13] Anna E. Pohlmeyer,et al. Positive design : An introduction to design for subjective well-being , 2013 .
[14] Ingo Schmitt. Ähnlichkeitssuche in Multimedia-Datenbanken - Retrieval, Suchalgorithmen und Anfragebehandlung , 2005 .