In the last decade there has been a noticeable growth in the use of virtual reality (VR) technologies for reconstructing cultural heritage sites. However, many of these virtual reconstructions evidence little of sites' social histories. Narrating the Past is a research project that aims to re-address this issue by investigating methods for embedding social histories within cultural heritage sites and by creating narrative based virtual environments (VEs) within them. The project aims to enhance the visitor's knowledge and understanding by developing a navigable 3D story space, in which participants are immersed. This has the potential to create a malleable virtual environment allowing the visitor to configure their own narrative paths.
[1]
Giuliana Bruno.
Visual Studies: Four Takes on Spatial Turns
,
2006
.
[2]
Brenda Laurel,et al.
Placeholder: landscape and narrative in virtual environments
,
1994,
COMG.
[3]
Marie-Laure Ryan,et al.
Narrative as Virtual Reality: Immersion and Interactivity in Literature and Electronic Media
,
2000
.
[4]
J. Murray.
Hamlet on the Holodeck
,
1997
.
[5]
Brenda Laurel,et al.
Computers as theatre
,
1991
.
[6]
Marie-Laure Ryan.
Possible Worlds, Artificial Intelligence, and Narrative Theory
,
1992
.