Control of a time-delayed 5 degrees of freedom arm model for use in upper extremity functional electrical stimulation
暂无分享,去创建一个
[1] A. M. Acosta,et al. of the 23 rd Annual EMBS International Conference , October 25-28 , Istanbul , Turkey MODEL-BASED DEVELOPMENT OF NEUROPROSTHESES FOR RESTORING PROXIMAL ARM FUNCTION , 2004 .
[2] Vladimir M. Zatsiorsky,et al. The Mass and Inertia Characteristics of the Main Segments of the Human Body , 1983 .
[3] J J Abbas,et al. New control strategies for neuroprosthetic systems. , 1996, Journal of rehabilitation research and development.
[4] P. Leva. Adjustments to Zatsiorsky-Seluyanov's segment inertia parameters. , 1996 .
[5] K.L. Kilgore,et al. Synthesis of hand grasp using functional neuromuscular stimulation , 1989, IEEE Transactions on Biomedical Engineering.
[6] P. Peckham,et al. Functional electrical stimulation for neuromuscular applications. , 2005, Annual review of biomedical engineering.
[7] Robert F. Kirsch,et al. Combined feedforward and feedback control of a redundant, nonlinear, dynamic musculoskeletal system , 2009, Medical & Biological Engineering & Computing.
[8] Warren E. Dixon,et al. Predictor-based control for an uncertain Euler-Lagrange system with input delay , 2010, ACC.
[9] Bryan Buchholz,et al. ISB recommendation on definitions of joint coordinate systems of various joints for the reporting of human joint motion--Part II: shoulder, elbow, wrist and hand. , 2005, Journal of biomechanics.
[10] Nitin Sharma,et al. Lyapunov-based control methods for neuromuscular electrical stimulation , 2010 .
[11] T. Flash,et al. The coordination of arm movements: an experimentally confirmed mathematical model , 1985, The Journal of neuroscience : the official journal of the Society for Neuroscience.
[12] P. de Leva. Adjustments to Zatsiorsky-Seluyanov's segment inertia parameters. , 1996, Journal of biomechanics.
[13] Antonie J. van den Bogert,et al. A Real-Time, 3-D Musculoskeletal Model for Dynamic Simulation of Arm Movements , 2009, IEEE Transactions on Biomedical Engineering.