The Effectiveness of PowerPoint Mediated Early Elementary Science Modules for Independent Learning

PowerPoint is one of the programs that has made classrooms more colorful and attractive with its multimedia incorporation. The present research has examined the effectiveness of early elementary science modules prepared with attributes of PowerPoint show for students’ independent and autonomous learning. The modules were prepared for the subject of sixth-grade science, employing programmed learning principles. This experimental study has compared two groups of sixth grade; each group having N=30, at public and private schools parallelly, with a pretest, posttest control group design by introducing PowerPoint mediated modules for four weeks for one hour daily. The pre and post-test achievements were compared through the ttest. Both study groups at public and private sector schools increased their conceptual ability and performed better than the control group participants on a fifteen-item multiple choice objective type test. The study holds implications for the effectiveness of PowerPoint modules for bridging individual differences, adding learner autonomy and pace and place free independent learning, specifically, for underprivileged students.

[1]  Yang Xiong,et al.  Adaptive Dynamic Programming with Applications in Optimal Control , 2017 .

[2]  William D. Schafer,et al.  From Gain Score t to ANCOVA F (and vice versa) , 2009 .

[3]  Kathryn J. Saunders,et al.  Using PowerPoint 2016 to Create Individualized Matching to Sample Sessions , 2018, Behavior analysis in practice.

[4]  R. Fenner,et al.  The importance of achieving foundational Sustainable Development Goals in reducing global risk , 2020 .

[5]  Sanjiv Kumar,et al.  Millennium Development Goals (MDGs) to Sustainable Development Goals (SDGs): Addressing Unfinished Agenda and Strengthening Sustainable Development and Partnership , 2016, Indian journal of community medicine : official publication of Indian Association of Preventive & Social Medicine.

[6]  A. Relan,et al.  The Efficiency of Online “Inked” Videos Versus Recorded PowerPoint Lectures on Teaching Pathophysiology to Medical Students in Pre-Clerkship Years: A Pilot Study , 2020, Journal of medical education and curricular development.

[7]  Chi-Jui Lien,et al.  Learning environments with different levels of technological engagement: a comparison of game-based, video-based, and traditional instruction on students’ learning , 2019, Interact. Learn. Environ..

[8]  Louise Wetheridge Girls’ and women’s literacy with a lifelong learning perspective : issues, trends and implications for the Sustainable Development Goals , 2016 .

[9]  J. Nietfeld,et al.  Intrinsic Motivation in Game-Based Learning Environments , 2019, Advances in Game-Based Learning.

[10]  Hsin-Yi Chang,et al.  Systematic review of effectiveness of situated e-learning on medical and nursing education. , 2013, Worldviews on evidence-based nursing.

[11]  Selcan Kilis,et al.  Impressions of Pre-Service Teachers about Use of PowerPoint Slides by Their Instructors and Its Effects on Their Learning , 2019, International Journal of Contemporary Educational Research.

[12]  Parisa Rouhani The Role of Time in Self-Directed Personalized Learning Environments: An Exploratory Analysis , 2019 .

[13]  Deepa Gupta,et al.  Strength for Today and Bright Hope for Tomorrow , 2006 .

[14]  S. Garton,et al.  The Routledge Handbook of Teaching English to Young Learners , 2018 .

[15]  J. Protheroe,et al.  The digital divide: Examining socio-demographic factors associated with health literacy, access and use of internet to seek health information , 2019, Journal of health psychology.

[16]  Ronny Scherer,et al.  Teacher educators as gatekeepers: Preparing the next generation of teachers for technology integration in education , 2019, Br. J. Educ. Technol..

[17]  B. Ross,et al.  Adaptive quizzes to increase motivation, engagement and learning outcomes in a first year accounting unit , 2018, International Journal of Educational Technology in Higher Education.

[18]  A. Paivio Mental Representations: A Dual Coding Approach , 1986 .

[19]  Alf Inge Wang,et al.  Evaluation of Interactive and Gamified Approaches for Teaching ICT Theory - A Study of PowerPoint, Sembly, and Kahoot! , 2019 .

[20]  Mike Moore,et al.  MULTIPLE-CHANNEL COMMUNICATION: THETHEORETICAL AND RESEARCH FOUNDATIONSOF MULTIMEDIA , 2003 .

[21]  Donna Lund PowerPoint in the classroom. , 2004, Cell biology education.

[22]  The Relationship between Junior Students’ Self-regulation of Time Management and Academic Performance: the Mediating Effect of Independent Learning , 2019, Proceedings of the 2nd International Seminar on Education Research and Social Science (ISERSS 2019).

[23]  Eric Anthony Day,et al.  Learner-Controlled Practice Difficulty and Task Exploration in an Active-Learning Gaming Environment , 2019, Simulation & Gaming.

[24]  Ok-Choon Park,et al.  Adaptive Instructional Systems , 2007 .

[25]  Mohamed Ally,et al.  Competency Profile of the Digital and Online Teacher in Future Education , 2019, The International Review of Research in Open and Distributed Learning.

[26]  Robert Godwin-Jones Riding the digital wilds: Learner autonomy and informal language learning , 2019 .

[27]  M. A. Qureshi,et al.  Acceptance of learning management system in university students: an integrating framework of modified UTAUT2 and TTF theories , 2018 .

[28]  Yahya Gordani,et al.  The impacts of multi-modal PowerPoint presentation on the EFL students’ content knowledge attainment and retention over time , 2019, Education and Information Technologies.

[29]  K. E. Irving,et al.  The Effect of Science Lesson Modules on Gifted Students: The CGA Case , 2019 .

[30]  B. F. Skinner,et al.  A case history in scientific method. , 1956 .

[31]  T. Robinson,et al.  Sustainable Development Goals , 2016 .

[32]  Candace Walkington,et al.  Personalizing Algebra to Students’ Individual Interests in an Intelligent Tutoring System: Moderators of Impact , 2018, International Journal of Artificial Intelligence in Education.

[33]  Jerry Chih-Yuan Sun,et al.  Effects of flipped classrooms integrated with MOOCs and game-based learning on the learning motivation and outcomes of students from different backgrounds , 2018, Interact. Learn. Environ..

[34]  Gwo-Jen Hwang,et al.  A collaborative game-based learning approach to improving students' learning performance in science courses , 2013, Comput. Educ..

[35]  Emily Johnson,et al.  Waves: Scaffolding Self-regulated Learning to Teach Science in a Whole-Body Educational Game , 2018, Journal of Science Education and Technology.

[36]  Dominik Petko,et al.  Does the use of educational technology in personalized learning environments correlate with self-reported digital skills and beliefs of secondary-school students? , 2019, Comput. Educ..

[37]  B. Bognar,et al.  Flipped Learning and Online Discussion in Higher Education Teaching , 2018, Didactics of Smart Pedagogy.

[38]  Marleena Mustola,et al.  Digital Games in Early Childhood: Broadening Definitions of Learning, Literacy, and Play , 2017, Serious Games and Edutainment Applications.

[39]  Tufan Adiguzel,et al.  Illustrating an ideal adaptive e-learning: A conceptual framework , 2010 .

[40]  Y. Tang,et al.  Adaptive Narrative Game for Personalized Learning , 2019, 2019 IEEE International Conference on Service Operations and Logistics, and Informatics (SOLI).

[41]  David Chávez Herting,et al.  Patterns of PowerPoint Use in Higher Education: a Comparison between the Natural, Medical, and Social Sciences , 2020 .