Generating images with interactive manipulation and its model capture

Methods of interactive image generation using processed video contents, and its 3D model capture are proposed; we mainly stress the key technique of the system and the implementation of moving 3D object extraction. In order to reflect a user's intention for generating new multimedia contents, we discuss the methods of storage, retrieval, and presentation. This system is an example of the novel creation of multimedia contents by using the technologies of computer vision and virtual reality. The user is able to generate novel multimedia contents without shape modeling by a human. The proposed low-cost extraction and interaction algorithm can track objects at 8 frames/sec with sufficient accuracy.

[1]  Demetri Terzopoulos,et al.  Artificial fishes: physics, locomotion, perception, behavior , 1994, SIGGRAPH.

[2]  Paul Debevec,et al.  Modeling and Rendering Architecture from Photographs , 1996, SIGGRAPH 1996.

[3]  Richard Szeliski,et al.  The lumigraph , 1996, SIGGRAPH.

[4]  Takeo Kanade,et al.  Intelligent Access to Digital Video: Informedia Project , 1996, Computer.

[5]  P. Milgram,et al.  A Taxonomy of Mixed Reality Visual Displays , 1994 .

[6]  Kuniaki Uehara,et al.  A Time-Stamped Authoring Graph for Video Databases , 1997, DEXA.

[7]  Takeo Kanade,et al.  Virtual ized reality: constructing time-varying virtual worlds from real world events , 1997 .

[8]  Takeo Kanade,et al.  Virtualized reality: constructing time-varying virtual worlds from real world events , 1997, Proceedings. Visualization '97 (Cat. No. 97CB36155).

[9]  Yasuo Ariki,et al.  Classification of TV sports news by DCT features using multiple subspace method , 1998, Proceedings. Fourteenth International Conference on Pattern Recognition (Cat. No.98EX170).

[10]  Hideo Saito,et al.  Modeling, Combining, and Rendering Dynamic Real-World Events From Image Sequences , 1998 .

[11]  Marc Levoy,et al.  A volumetric method for building complex models from range images , 1996, SIGGRAPH.

[12]  Takeo Kanade,et al.  A Multiple-Baseline Stereo , 1993, IEEE Trans. Pattern Anal. Mach. Intell..

[13]  Ronald Azuma,et al.  A Survey of Augmented Reality , 1997, Presence: Teleoperators & Virtual Environments.

[14]  Yannick Prié,et al.  AI-STRATA: A User-Centered Model for Content-Based Description and Retrieval of Audiovisual Sequences , 1998, AMCP.

[15]  Yoshifumi Kitamura,et al.  An Interactive Digital Fishtank Based on Live Video Images , 1998, AMCP.

[16]  Takeo Kanade,et al.  Appearance-based virtual view generation of temporally-varying events from multi-camera images in the 3D room , 1999, Second International Conference on 3-D Digital Imaging and Modeling (Cat. No.PR00062).