The DynaDOOM Visualization Agent : A Handheld Interface for Live Action Gaming

This paper presents the DynaDOOM Visualization Agent, a system for providing first-person visualization of live-action multiplayer games. Participants carry a handheld computer instrumented with location sensing devices and a wireless 802.11b connection. A smooth trajectory of each player’s motion is automatically generated from position estimates using the Dynadraw algorithm, and translated into commands that are fed to unmodified first-person shooter game clients. Spectators can view the action in a 3-D virtual environment that mirrors the real setting, either from the perspective of one of the players or from the viewpoint of a virtual spectator.