Happy patrons make better tippers: creating a robot waiter using Perseus and the Animate Agent architecture

As autonomous robots become increasingly adept at performing simple tasks like moving from place to place and picking up and delivering objects, it is becoming apparent that an important area of robotic research is that of developing natural interfaces for controlling them. In the context of building a robot "waiter", the authors demonstrate the use of the Perseus architecture for gesture recognition, teamed with the Animate Agent architecture for tightly coupled perception and action. Of particular significance is the ease of implementing this task utilizing the architectures and routines they have already created for other tasks.

[1]  Bruce A. Draper,et al.  Goal-Directed Classification Using Linear Machine Decision Trees , 1994, IEEE Trans. Pattern Anal. Mach. Intell..

[2]  Robert James Firby,et al.  Adaptive execution in complex dynamic worlds , 1989 .

[3]  Michael J. Swain,et al.  Programming CHIP for the IJCAI-95 Robot Competition , 1996, AI Mag..

[4]  R. James Firby,et al.  GARGOYLE: Context-sensitive active vision for mobile robots , 1996 .

[5]  S. Ullman Visual routines , 1984, Cognition.

[6]  Michael J. Swain,et al.  An Architecture for Vision and Action , 1995, IJCAI.

[7]  Bruce A. Draper,et al.  Nonparametric classification of pixels under varying outdoor illumination , 1994, Other Conferences.

[8]  Michael J. Swain,et al.  Gesture recognition using the Perseus architecture , 1996, Proceedings CVPR IEEE Computer Society Conference on Computer Vision and Pattern Recognition.

[9]  Korten Kamp,et al.  Recognizing and interpreting gestures on a mobile robot , 1996, AAAI 1996.

[10]  Erann Gat,et al.  Experiences with an architecture for intelligent, reactive agents , 1997, J. Exp. Theor. Artif. Intell..

[11]  R. E. Kahn,et al.  Understanding people pointing: the Perseus system , 1995, Proceedings of International Symposium on Computer Vision - ISCV.

[12]  David Kortenkamp,et al.  Recognizing and Interpreting Gestures on a Mobile Robot , 1996, AAAI/IAAI, Vol. 2.

[13]  David Chapman,et al.  Vision, instruction, and action , 1990 .

[14]  Michael J. Swain,et al.  GARGOYLE: An Environment for Real-Time, Context-Sensitive Active Vision , 1996, AAAI/IAAI, Vol. 2.