Improving student engagement in a biometric classroom: the contribution of gamification

This paper presents the use of gamification for educating engineers in the field of biometrics. A learning platform with gamification elements was developed for the course of biometric technologies, held at the University of Belgrade. The platform combines standard gamification elements with role-playing, as it allows students to find themselves in both the role of biometric engineers and that of system attackers. The effects of the gamified approach were evaluated at the biometric technologies course held at the University of Belgrade. These research study results show improvement in student motivation and learning outcomes.

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