Improving student engagement in a biometric classroom: the contribution of gamification
暂无分享,去创建一个
Dejan Simic | Miroslav Minovic | Milos Milovanovic | Ivan Milenkovic | Uros Sosevic | M. Milovanović | M. Minović | Dejan B. Simic | I. Milenković | U. Sosevic
[1] Jon Radoff,et al. Game On: Energize Your Business with Social Media Games , 2011 .
[2] E. Churchill,et al. Badges in Social Media: A Social Psychological Perspective , 2011 .
[3] K. Werbach,et al. For the Win: How Game Thinking Can Revolutionize Your Business , 2012 .
[4] Matti Pietikäinen,et al. Face Description with Local Binary Patterns: Application to Face Recognition , 2006, IEEE Transactions on Pattern Analysis and Machine Intelligence.
[5] Christopher Cunningham,et al. Gamification by Design - Implementing Game Mechanics in Web and Mobile Apps , 2011 .
[6] Velimir Štavljanin,et al. Educational website conversion improvement using gamification , 2016 .
[7] Miroslav Minovic,et al. Support Platform for Learning about Multimodal Biometrics , 2013, J. Univers. Comput. Sci..
[8] Christopher Cheong,et al. Quick Quiz: A Gamified Approach for Enhancing Learning , 2013, PACIS.
[9] Xiaoyang Tan,et al. Enhanced Local Texture Feature Sets for Face Recognition Under Difficult Lighting Conditions , 2007, IEEE Transactions on Image Processing.
[10] Patricia Ordóñez de Pablos,et al. Motivational aspects of different learning contexts: "My mom won't let me play this game..." , 2013, Comput. Hum. Behav..
[11] Arun Ross,et al. An introduction to biometric recognition , 2004, IEEE Transactions on Circuits and Systems for Video Technology.
[12] David Fonseca,et al. Virtual Learning Scenarios for Qualitative Assessment in Higher Education 3D Arts , 2015, J. Univers. Comput. Sci..
[13] Paul Denny,et al. The effect of virtual achievements on student engagement , 2013, CHI.
[14] Ari Korhonen,et al. Empirical Study on the Effect of Achievement Badges in TRAKLA2 Online Learning Environment , 2013, 2013 Learning and Teaching in Computing and Engineering.
[15] Juho Hamari,et al. Does Gamification Work? -- A Literature Review of Empirical Studies on Gamification , 2014, 2014 47th Hawaii International Conference on System Sciences.
[16] Francisco José García-Peñalvo,et al. Key factors for determining student satisfaction in engineering: a regression study , 2014 .
[17] Eduardo Díaz San Millán,et al. Learning by Playing: Is Gamification a Keyword in the New Education Paradigm? , 2014 .
[18] Carlos Delgado Kloos,et al. Gamification for Engaging Computer Science Students in Learning Activities: A Case Study , 2014, IEEE Transactions on Learning Technologies.
[19] Lauri Malmi,et al. Visual Algorithm Simulation Exercise System with Automatic Assessment: TRAKLA2 , 2004, Informatics Educ..
[20] Lennart E. Nacke,et al. From game design elements to gamefulness: defining "gamification" , 2011, MindTrek.
[21] Joaquim A. Jorge,et al. Studying student differentiation in gamified education: A long-term study , 2017, Comput. Hum. Behav..
[22] Luis de Marcos,et al. Gamifying learning experiences: Practical implications and outcomes , 2013, Comput. Educ..
[23] Barbara M. Moskal,et al. Assessment in Engineering Education: Evolution, Approaches and Future Collaborations , 2005 .
[24] J. McGonigal. Reality Is Broken: Why Games Make Us Better and How They Can Change the World , 2011 .
[25] Gang Hua,et al. Labeled Faces in the Wild: A Survey , 2016 .
[26] Arun Ross,et al. Handbook of Biometrics , 2007 .
[27] Ernest Adams,et al. Fundamentals of Game Design , 2006 .