To move or not to move: a comparison between steerable versus fixed focus region paradigms in multi-resolution tabletop display systems

Previous studies have outlined the advantages of multi-resolution large-area displays over their fixed-resolution counterparts, however the mobility of the focus region has up until the present time received little attention. To study this phenomenon further, we have developed a multi-resolution tabletop display system with a steerable high resolution focus region to compare the performance between steerable and fixed focus region systems under different working scenarios. We have classified these scenarios according to region of interest (ROI) with analogies to different eye movement types (fixed, saccadic, and pursuit ROI). Empirical data gathered during the course of a multi-faceted user study demonstrates that the steerable focus region system significantly outperforms the fixed focus region system. The former is shown to provide enhanced display manipulation and proves especially advantageous in cases where the user must maintain spatial awareness of the display content as is the case in which, within a single session, several regions of the display are to be visited.

[1]  M. Alexander,et al.  Principles of Neural Science , 1981 .

[2]  M. Posner,et al.  The attention system of the human brain. , 1990, Annual review of neuroscience.

[3]  Jane Yung-jen Hsu,et al.  i-m-Top: An interactive multi-resolution tabletop system accommodating to multi-resolution human vision , 2008, 2008 3rd IEEE International Workshop on Horizontal Interactive Human Computer Systems.

[4]  Bernd Hamann,et al.  A Foveal Inset for Large Display Environments , 2006, VR.

[5]  M. Posner Chronometric explorations of mind , 1978 .

[6]  Xiang Cao,et al.  Multi-user interaction using handheld projectors , 2007, UIST.

[7]  Marc Levoy,et al.  Gaze-directed volume rendering , 1990, I3D '90.

[8]  Patrick Baudisch,et al.  Focus plus context screens: combining display technology with visualization techniques , 2001, UIST '01.

[9]  Mark Ashdown,et al.  The Escritoire: A Personal Projected Display , 2003, WSCG.

[10]  Anthony R. Dickinson,et al.  Eye-hand coordination: saccades are faster when accompanied by a coordinated arm movement. , 2002, Journal of neurophysiology.

[11]  Gordon E. Legge,et al.  Psychophysics of reading—II. Low vision , 1985, Vision Research.

[12]  Bernd Hamann,et al.  A Foveal Inset for Large Display Environments , 2006, IEEE Virtual Reality Conference (VR 2006).

[13]  Patrick Baudisch,et al.  Keeping things in context: a comparative evaluation of focus plus context screens, overviews, and zooming , 2002, CHI.

[14]  Lars Erik Holmquist,et al.  Ubiquitous graphics: combining hand-held and wall-size displays to interact with large images , 2006, AVI '06.

[15]  Elisabeth Peinsipp-Byma,et al.  Fovea-Tablett®: A New Paradigm for the Interaction with Large Screens , 2007, HCI.