A Multimodal Analysis Combining Behavioral Experiments and Survey-Based Methods to Assess the Cognitive Effect of Video Game Playing: Good or Evil?
暂无分享,去创建一个
Hyungmin Kim | Sang-Hoon Yeo | Hyun-Jung Park | Ji Hyeok Jeong | S. Yeo | Hyun-Jung Park | J. Jeong | Hyungmin Kim
[1] Extensive performance on the antisaccade task does not lead to negative transfer , 2011, Psychonomic bulletin & review.
[2] Cheng Chen,et al. Are you addicted to Candy Crush Saga? An exploratory study linking psychological factors to mobile social game addiction , 2016, Telematics Informatics.
[3] M. Potenza,et al. A cognitive-behavioral model of Internet gaming disorder: theoretical underpinnings and clinical implications. , 2014, Journal of psychiatric research.
[4] Shirley Matile Ogletree,et al. College Students’ Video Game Participation and Perceptions: Gender Differences and Implications , 2007 .
[5] Lee T Copping,et al. Sex differences in impulsivity: a meta-analysis. , 2011, Psychological bulletin.
[6] Alan Kingstone,et al. Improved top-down control reduces oculomotor capture: The case of action video game players , 2011, Attention, Perception, & Psychophysics.
[7] BillieuxJoël,et al. Functional impairment matters in the screening and diagnosis of gaming disorder , 2017 .
[8] Mark D. Griffiths,et al. The Conceptualisation and Measurement of DSM-5 Internet Gaming Disorder: The Development of the IGD-20 Test , 2014, PloS one.
[9] D J Nutt,et al. Saccadic eye movement parameters in normal subjects. , 1993, Electroencephalography and clinical neurophysiology.
[10] M. Rho,et al. Risk Factors for Internet Gaming Disorder: Psychological Factors and Internet Gaming Characteristics , 2017, International journal of environmental research and public health.
[11] B. Thompson,et al. Exercise-Induced Fatigue and Caffeine Supplementation Affect Psychomotor Performance but Not Covert Visuo-Spatial Attention , 2016, PloS one.
[12] Daniel L. King,et al. Including gaming disorder in the ICD-11: The need to do so from a clinical and public health perspective , 2018, Journal of behavioral addictions.
[13] D. Gentile. Pathological Video-Game Use Among Youth Ages 8 to 18 , 2009, Psychological science.
[14] Ana Paiva,et al. Game elements improve performance in a working memory training task , 2015, Int. J. Serious Games.
[15] Matthew J. Stainer,et al. Is experience in multi-genre video game playing accompanied by impulsivity? , 2018, Acta psychologica.
[16] M. Beutel,et al. Adding Clinical Validity to the Statistical Power of Large-Scale Epidemiological Surveys on Internet Addiction in Adolescence: A Combined Approach to Investigate Psychopathology and Development-Specific Personality Traits Associated With Internet Addiction. , 2017, The Journal of clinical psychiatry.
[17] Manfred E Beutel,et al. [Clinical characteristics of computer game and internet addiction in persons seeking treatment in an outpatient clinic for computer game addiction]. , 2011, Zeitschrift fur Psychosomatische Medizin und Psychotherapie.
[18] C. Ko,et al. The association between harmful alcohol use and Internet addiction among college students: Comparison of personality , 2009, Psychiatry and clinical neurosciences.
[19] David J. Mack,et al. Video game players show higher performance but no difference in speed of attention shifts. , 2016, Acta psychologica.
[20] D. Munoz,et al. Using an emotional saccade task to characterize executive functioning and emotion processing in attention-deficit hyperactivity disorder and bipolar disorder , 2018, Brain and Cognition.
[21] A. Beck,et al. An inventory for measuring clinical anxiety: psychometric properties. , 1988, Journal of consulting and clinical psychology.
[22] Dan J Stein,et al. Gray's BIS/BAS dimensions in non-comorbid, non-medicated social anxiety disorder , 2009, The world journal of biological psychiatry : the official journal of the World Federation of Societies of Biological Psychiatry.
[23] C. S. Green,et al. The development of attention skills in action video game players , 2009, Neuropsychologia.
[24] Chih-Hung Ko,et al. Altered gray matter density and disrupted functional connectivity of the amygdala in adults with Internet gaming disorder , 2015, Progress in Neuro-Psychopharmacology and Biological Psychiatry.
[25] K. Mathiak,et al. Violence-related content in video game may lead to functional connectivity changes in brain networks as revealed by fMRI-ICA in young men , 2016, Neuroscience.
[26] R. Baumeister,et al. High self-control predicts good adjustment, less pathology, better grades, and interpersonal success. , 2004, Journal of personality.
[27] P. Plyler,et al. Mental tasking and rotary Chair-Induced vestibular nystagmus utilizing Video-Oculography , 2019, International journal of audiology.
[28] Joël Billieux,et al. Characteristics and treatment response of self-identified problematic Internet users in a behavioral addiction outpatient clinic , 2014, Journal of behavioral addictions.
[29] Stephen M. Rao,et al. Neural correlates of inhibitory control in adult attention deficit/hyperactivity disorder: Evidence from the Milwaukee longitudinal sample , 2011, Psychiatry Research: Neuroimaging.
[30] D. Gentile,et al. Pathological Video Game Use Among Youths: A Two-Year Longitudinal Study , 2011, Pediatrics.
[31] C. G. Lim,et al. Video Game Playing, Attention Problems, and Impulsiveness: Evidence of Bidirectional Causality , 2012 .
[32] D. Bavelier,et al. Altering perception: the case of action video gaming. , 2019, Current opinion in psychology.
[33] H. Christensen,et al. Using the BIS/BAS scales to measure behavioural inhibition and behavioural activation: Factor structure, validity and norms in a large community sample , 1998 .
[34] Joël Billieux,et al. Shoot at first sight! First person shooter players display reduced reaction time and compromised inhibitory control in comparison to other video game players , 2017, Comput. Hum. Behav..
[35] Alisdair J. G. Taylor. TRAIT IMPULSIVITY AND OCULOMOTOR INHIBITION , 2016 .
[36] H. Quay. The behavioral reward and inhibition system in childhood behavior disorder. , 1988 .
[37] Augusta H. Bargeron,et al. Psychosocial correlates of internet gaming disorder: Psychopathology, life satisfaction, and impulsivity , 2017, Comput. Hum. Behav..
[38] C Shawn Green,et al. Increasing Speed of Processing With Action Video Games , 2009, Current directions in psychological science.
[39] G. Bischof,et al. The association between Internet addiction and personality disorders in a general population-based sample , 2016, Journal of behavioral addictions.
[40] F. Behrens,et al. An improved algorithm for automatic detection of saccades in eye movement data and for calculating saccade parameters , 2010, Behavior research methods.
[41] I. Cherney. Mom, Let Me Play More Computer Games: They Improve My Mental Rotation Skills , 2008 .
[42] Daniel L. King,et al. Working towards an international consensus on criteria for assessing internet gaming disorder: a critical commentary on Petry et al. (2014). , 2016, Addiction.
[43] D. Simons,et al. The effects of video game playing on attention, memory, and executive control. , 2008, Acta psychologica.
[44] Christian Beste,et al. Action Video Gaming and Cognitive Control: Playing First Person Shooter Games Is Associated with Improved Action Cascading but Not Inhibition , 2015, PloS one.
[45] M. Griffiths,et al. Emerging insights on internet gaming disorder: Conceptual and measurement issues , 2019, Addictive behaviors reports.
[46] John B Saunders,et al. Excessive gambling and gaming: addictive disorders? , 2017, The lancet. Psychiatry.
[47] Anthony M. Bean,et al. Video Game Addiction: The Push To Pathologize Video Games , 2017 .
[48] D. Munoz,et al. Altered control of visual fixation and saccadic eye movements in attention-deficit hyperactivity disorder. , 2003, Journal of neurophysiology.
[49] Chih-Hung Ko,et al. Brain activation for response inhibition under gaming cue distraction in internet gaming disorder , 2014, The Kaohsiung journal of medical sciences.
[50] Greg L. West,et al. Action video game experience affects oculomotor performance. , 2013, Acta psychologica.
[51] Joseph D. Chisholm,et al. Reduced attentional capture in action video game players , 2010, Attention, perception & psychophysics.
[52] Abraham Weizman,et al. New developments in brain research of internet and gaming disorder , 2017, Neuroscience & Biobehavioral Reviews.
[53] M. Spinella,et al. NEUROBEHAVIORAL CORRELATES OF IMPULSIVITY: EVIDENCE OF PREFRONTAL INVOLVEMENT , 2004, The International journal of neuroscience.
[54] N. Shimizu. [Neurology of eye movements]. , 2000, Rinsho shinkeigaku = Clinical neurology.
[55] P. E. Hallett,et al. Primary and secondary saccades to goals defined by instructions , 1978, Vision Research.
[56] A. Reiss,et al. Gender differences in the mesocorticolimbic system during computer game-play. , 2008, Journal of psychiatric research.
[57] David J. Mack,et al. The effects of video game play on the characteristics of saccadic eye movements , 2014, Vision Research.
[58] Daniel Kardefelt-Winther,et al. A conceptual and methodological critique of internet addiction research: Towards a model of compensatory internet use , 2014, Comput. Hum. Behav..
[59] Chih-Hung Ko,et al. Association between Internet gaming disorder and generalized anxiety disorder , 2017, Journal of behavioral addictions.
[60] Lianne M. Keemink,et al. Error processing and response inhibition in excessive computer game players: an event‐related potential study , 2012, Addiction biology.
[61] Florian Rehbein,et al. Prevalence and Risk Factors of Video Game Dependency in Adolescence: Results of a German Nationwide Survey , 2010, Cyberpsychology Behav. Soc. Netw..
[62] M. Rho,et al. The influence of game genre on Internet gaming disorder , 2017, Journal of behavioral addictions.
[63] E. Haffen,et al. Massively multiplayer online role-playing games: comparing characteristics of addict vs non-addict online recruited gamers in a French adult population , 2011, BMC psychiatry.
[64] C. Anderson,et al. Television and Video Game Exposure and the Development of Attention Problems , 2010, Pediatrics.
[65] Daniel P. Lloyd,et al. Comparison of the Video Game Functional Assessment-Revised (VGFA-R) and Internet Gaming Disorder Test (IGD-20) , 2019, Front. Psychol..
[66] P. Reuter-Lorenz,et al. Effects of warning signals and fixation point offsets on the latencies of pro- versus antisaccades: implications for an interpretation of the gap effect , 2004, Experimental Brain Research.
[67] C. S. Green,et al. Learning, Attentional Control, and Action Video Games , 2012, Current Biology.
[68] L. Salmerón,et al. Attention orienting and inhibitory control across the different mood states in bipolar disorder: An emotional antisaccade task , 2013, Biological Psychology.
[69] Matthew S. Cain,et al. Improved control of exogenous attention in action video game players , 2014, Front. Psychol..
[70] Andrew K. Przybylski,et al. Scholars’ open debate paper on the World Health Organization ICD-11 Gaming Disorder proposal , 2017, Journal of behavioral addictions.
[71] Adam C. Oei,et al. Enhancing Cognition with Video Games: A Multiple Game Training Study , 2013, PloS one.
[72] M. Beutel,et al. Investigating Risk Factors for Internet Gaming Disorder: A Comparison of Patients with Addictive Gaming, Pathological Gamblers and Healthy Controls regarding the Big Five Personality Traits , 2013, European Addiction Research.
[73] S. Puttonen,et al. BIS-BAS sensitivity and cardiac autonomic stress profiles. , 2003, Psychophysiology.
[74] A. Sakamoto,et al. The effects of the presence and contexts of video game violence on children: A longitudinal study in Japan , 2008 .
[75] J. Patton,et al. Factor structure of the Barratt impulsiveness scale. , 1995, Journal of clinical psychology.
[76] M. Griffiths,et al. Measurement Invariance of the Nine-Item Internet Gaming Disorder Scale (IGDS9-SF) Across Albania, USA, UK, and Italy , 2019, International Journal of Mental Health and Addiction.
[77] Dave M. Stampe,et al. Heuristic filtering and reliable calibration methods for video-based pupil-tracking systems , 1993 .
[78] C. Carver,et al. Behavioral inhibition, behavioral activation, and affective responses to impending reward and punishment: The BIS/BAS Scales , 1994 .
[79] Bung-Nyun Kim,et al. The Factors for the Aggression in Patients with On-Line Game Addiction : Behavioral Inhibition/Activation System and Comorbid Disease , 2013 .
[80] Joseph D. Chisholm,et al. Action video game players' visual search advantage extends to biologically relevant stimuli. , 2015, Acta psychologica.
[81] Christoph Stahl,et al. Impulsivity in Borderline Personality Disorder: Impairment in Self-Report Measures, but Not Behavioral Inhibition , 2010, Psychopathology.
[82] Camarin E. Rolle,et al. Video game training enhances cognitive control in older adults , 2013, Nature.
[83] Ryan M. Sullivan,et al. Delay Discounting of Video Game Players: Comparison of Time Duration Among Gamers , 2017, Cyberpsychology Behav. Soc. Netw..
[84] R. Uslu,et al. Beck Depression Inventory II: evaluation of the psychometric properties and cut‐off points in a Turkish adult population , 2008, Depression and anxiety.
[85] L. Julian,et al. Measures of anxiety: State‐Trait Anxiety Inventory (STAI), Beck Anxiety Inventory (BAI), and Hospital Anxiety and Depression Scale‐Anxiety (HADS‐A) , 2011, Arthritis care & research.
[86] Andrew K. Przybylski,et al. A weak scientific basis for gaming disorder: Let us err on the side of caution , 2018, Journal of behavioral addictions.
[87] Mark D. Griffiths,et al. Demonstrating the validity of the Video Game Functional Assessment-Revised (VGFA-R) , 2016, Comput. Hum. Behav..
[88] Daniel L. King,et al. Gaming disorder: Its delineation as an important condition for diagnosis, management, and prevention , 2017, Journal of behavioral addictions.
[89] D H Brainard,et al. The Psychophysics Toolbox. , 1997, Spatial vision.
[90] Brandon E. Gibb,et al. Retrospective reports of behavioral inhibition and young adults' current symptoms of social anxiety, depression, and anxious arousal. , 2009, Journal of anxiety disorders.
[91] A. Beck,et al. Comparison of Beck Depression Inventories -IA and -II in psychiatric outpatients. , 1996, Journal of personality assessment.
[92] C. S. Green,et al. Meta-Analysis of Action Video Game Impact on Perceptual, Attentional, and Cognitive Skills , 2018, Psychological bulletin.
[93] D. Munoz,et al. Look away: the anti-saccade task and the voluntary control of eye movement , 2004, Nature Reviews Neuroscience.
[94] Richard Milich,et al. Separating automatic and intentional inhibitory mechanisms of attention in adults with attention-deficit/hyperactivity disorder. , 2011, Journal of abnormal psychology.
[95] Michael G. Lacy,et al. A vacation from your mind: Problematic online gaming is a stress response , 2014, Comput. Hum. Behav..
[96] Christopher Kennard,et al. An internationally standardised antisaccade protocol , 2013, Vision Research.
[97] Daniel L. King,et al. Functional impairment matters in the screening and diagnosis of gaming disorder , 2017, Journal of behavioral addictions.
[98] M G Saslow,et al. Latency for saccadic eye movement. , 1967, Journal of the Optical Society of America.
[99] C. Braet,et al. Measuring Punishment and Reward Sensitivity in children and adolescents with a parent-report version of the Bis/Bas-scales , 2015 .
[100] So Ra Lee,et al. The Study on Reliability and Validity of Korean Version of the Barratt Impulsiveness Scale-11-Revised in Nonclinical Adult Subjects , 2012 .
[101] H. Quay. The psychobiology of undersocialized aggressive conduct disorder: A theoretical perspective , 1993, Development and Psychopathology.
[102] R. Burkard,et al. The Influence of Caffeine on Rotary Chair and Oculomotor Testing , 2018, Journal of the American Academy of Audiology.
[103] M. Fauth-Bühler,et al. Neurobiological correlates of internet gaming disorder: Similarities to pathological gambling. , 2017, Addictive behaviors.
[104] J. Theeuwes,et al. To look or not to look? Reward, selection history, and oculomotor guidance , 2018, Journal of neurophysiology.