A Cutaway Visualization Technique for Understanding Scenes with Embedded Objects

This paper is dedicated to virtual world an understanding technique that helps humans to understand a 3D scene. The paper presents a new technique that creates an alternative new mode of visualization in order to make it possible to have at the same time a total idea of the scene as well as a possibility of exploring objects which are inside, while saving time and memory. The algorithm is applied for any type of scenes modeled on a polygonal mesh. It extends the ray tracing algorithm by removing, from including objects, facets which hide inside ones.

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