Potential field based camera collisions detection in a static 3D environment

Collision detection methods usually need a long pre-calculation stage or require difficult and time-consuming real-time computation. Moreover, their effectiveness decreases as the complexity of the scene increases. The seemingly promising solutions presented in literature which are based on potential fields do not offer a satisfactory functionality. This paper introduces a method which provides a new potential field construction affecting camera movement, which lets the viewer reach objects without constraints and protects the user from getting into their structure. Additionally, the proposed method comprises an easily executable pre-calculation stage, and represents a solution independent of the scene-complexity.