Requirements on learning analytics for facilitated and non facilitated games

Several engineering schools offer game based learning either as a supplementary to lecturers or as an integrated part of their curriculum. Most of the games are used in a workshop setting, and much of the learning outcome is achieved through the debriefing part of the workshop, i.e. not as an integrated part of the game. One reason is that many of the games do not offer stealth assessment, and thus need interpretation of a very well skilled facilitator. In additions games only used for one specific course are costly to develop, maintain and improve and in addition facilitated games put limitations on the class size and make it costly to integrate. Thus, this article looks at under which circumstances an on-line game produced for a different course could be integrated in a facilitated and not-facilitated way.

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