User Centered Technologies, Serious Games and Learning: A Critical, Speculative Perspective

The domain of cultural heritage has benefitted, in the last few years, of an increasing use of IT technologies. A wide range of multimedia technologies have been adopted among museums, archaeological sites and libraries to name but a few. Interactive presentations, multimedia kiosks are nowadays often found at the premises of several cultural heritage sites or institutions (Conti et al., 2006). ABSTRACT

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